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The Battle of Taierzhuang Part 2 - March 29, 1938 - April 06, 1938

Battle for Xuzhou
Pacific Theater By: Nygaard - Last update: 06/02/2011
Axis Player: Allied Player:
x5 x10 x5 x10
first You play first    

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
About to walk into their first real serious defeat of the war, the Japanese pressed on towards the town of Taierzhuang.

On March 29, 1938, a small band of Japanese soldiers tunneled under Tai'erzhuang's walls in an attempt to take the city from within. They were caught by the Chinese defenders and killed. Over the next week, both sides claimed to hold parts of the city and surrounding area, and many were killed in small arms battles.

Finally, the Japanese attacked frontally, failing to consider the greater Chinese numbers. A major encirclement on April 6, with Chinese reinforcements, preceded a major Japanese defeat and retreat. The Japanese left behind large numbers of guns and armor that had run out of fuel.
Anywhere between 7000-30 000 casualties were sustained by the Japanese, depending on your sources.

The Chinese scored a major victory, the first of the Nationalist alliance in the war. The battle broke the myth of Japanese military invincibility and resulted in an incalculable benefit to Chinese morale.

A few weeks later the Japanese returned with even greater numbers and finally pushed through to Xuzhou, but by that time the Chinese forces had had time to retreat the majority of their divisions out of harms way.

NOTE: This scenario requires 2 Basic Sets, alternatively the German figures can be used as well for Chinese units and Wood hexes in lieu of Town hexes (you should be around 9 short if you only use 1 basic set).

Japanese player takes 5 command cards, you go first.
Chinese player takes 5 command cards.
- Remove the "Construct Sandbags" and "Air Power" cards from the deck before dealing, they are put aside and not used in this battle.

Conditions of Victory:
- The Chinese player wins if he eliminates 10 Japanese units OR
- If the Chinese player holds both the "East Flank" and "West Flank" hexes (marked with victory medals) at the end of his turn, he wins immediately as the noose tightens around the Japanese forces.
- If the Japanese player must holds all three gate hexes at the end of his turn he wins immediately OR
- If the Chinese player is left with no units, the Japanese player also wins.

Special Rules:
- The Sandbags on the map represent the City Wall of Taierzhuang. A unit may not move into a Wall hex from the outside of the city, nor take ground. Units on Wall hexes may not ignore flags, and gain the normal protection of a town hex. Units may enter Wall hexes normally from within the town, from the breach hex, and from the three gates.
- The Canal is fordable (Terrain 41)
- Imperial Japanese Army command rule is in effect for all Japanese troops (Nations 3)
- All Chinese Units (except the mortar unit) are considered elites (Troops 2) no badges are needed.
- 1 Japanese and 1 Chinese unit are mortar units (SWA 3).
- 3 Japanese units are Combat Engineers (Troops 4).
- Air Rules are not used.

Scenario Bibliography:
History of the Sino-Japanese War (1937-1945), pg. 221-230 + Map 9-1

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order