After securing the Chiaochow-Tsinan Railway, the Japanese 5th Division began to move south towards Xuzhou, in early February. They were harassed by the Chinese 3rd Army and elements of marines who had fled Tsingtao when the Japanese had arrived. Only able to offer piecemeal resistance, by late February the Chinese retreated to Linyi. Here they occupied positions and fought bitterly against the enemy.
Chinese Player takes 5 command cards - you go first.
Japanese Player takes 5 command cards.
Conditions of Victory:
The moment the Chinese player has lost 3 or more units Exit markers come into effect on the entire baseline for the Chinese player (it's time to retreat).
- The canal between Linyi and Chu is considered a Frozen River (Terrain 47)
- Imperial Japanese Army Command rules are in effect (Nations 3) to simulate the superior weapon and training of the 5th Division.
- The Chinese infantry units with 3 figures are marines, they have limited range and attack with 3/2 dice but otherwise count as normal infantry units (use German figures to distinguish them from the regular Chinese army units).
- If the Air Power Card is played the effects are reversed (i.e. the Japanese (axis) player rolls 2 dice, the Chinese (allied player) rolls 1 die per hex.
- Air Rules are optional, if used give 1 Air Sortie card to the Japanese player and shuffle the other in the deck. The Chinese use the Fieseler Fi 156 Storch (Airplanes 5).
Hsu Long-hsuen and Chang Ming-kai, History of The Sino-Japanese War (1937-1945) 2nd Ed., 1971, pg.225-226 + Map 9-1
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.