Mokra - September 01, 1939

Unternehmen Fall Weiss
Eastern Front By: djedi gamer - Last update: 10/05/2011
Axis Player: Allied Player:
x6 x10 x6 x10
first You play first    


Historical Background:
On 1 st September 1939 the War begun. About 10:00 AM German General Reinhard sent to battle his 36 Armor Regiment to break Polish line of defense near country of Mokra.
German plan was very simple: Volynian Cavalry Brigade was covering south wing of Polish Army "Lodz", so it was opportunity to break the enemy at this point.
But General Reinhard has not expected to meat whole Volynian Cavalry Brigade under Colonel Julian Filipowicz on his way. Very good deployed and masked Polish artillery forced to retreat German main attack while entrenched Polish Cavalry Regiments were managing Germans from the flanks. Polish commander used terrain of the battlefield for his advantage (trenches in the woods, German tanks couldn't pass the embankment - they had to pass only through strong defended level crossings) while German General was wasting his force and precious time for renewing a heavy head attacks with air support.
Germans captured the country but after a fire from Polish armored train "Smialy" they was forced to retreat again.
About 03:00 PM German 35 and 36 Armor Regiment fought with 12 pul Cavalry Regiment and couldn't break their defense on embankment. Polish defense was very strong because if Germans tanks could pass through the railroad here, they had open field to slaughter Polish troops.
Polish counterattack with several of light tanks stopped German attacks.
In the night Polish troops leaved Mokra zone with heavy loses. German offensive was stopped for a while...

Briefing:
Allies (Polish):
Take 6 cards
Axis (Germans):
Take 6 cards
You move first

Conditions of Victory:
10 medals
Each German unit that exits the board between exit markers counts as 1 medal.
If four German units exits the board, Axis wins immediately.

Special Rules:
Four Polish units are Polish Cavalry (use Cavalry rules).
Two German trucks are Re-Supply Trucks. They have two figures.
Five Polish units marked with a star are camouflaged units. Use Camouflage rules for them.
Polish Tanks have only two figures.
Specialized German units are motorized units. They can move up to 2 hexes and battle.
If artillery is attacked in close assault it can be additionally hit by a star.
Use Armored Train rules. Wagon with artillery is placed on the station hex.
The train can't move over the rail bridge while any unit occupies this hex.
German tanks can't pass the railroad line directly. It can be done only through three passes: by road at Klobuck, railroad station near Mokra, and under the rail bridge.
Whole railroad line hexes are embankment (railroad bridge also), so they are in use as hills.
Town hexes are in use as road for additional movement purposes. However units must stop if they move in.
Air Power card can be played by Germans only. Allies have to discard an Air Power card and take another.
Air rules are optional. If used give Germans 2 Air Sortie cards.
Blitz rules are in effect.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
1
1
8
10
1
11
25
1
1
14
1
1
1
6
2
5