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Breakout from Castle Hill - February 11, 1945

Battle of Budapest
Eastern Front By: nemesszili - Last update: 10/01/2011
Axis Player: Allied Player:
x5 x6 x6 x6
first You play first    

Historical Background:
In desperation, Pfeffer-Wildenbruch decided to lead the remnants of his troops out of Budapest. The German commander did not typically consult the Hungarian commander of the city. However, Pfeffer-Wildenbruch now uncharacteristically included General Iván Hindy, in this last desperate breakout attempt.

On the night of 11 February, twenty thousand German and Hungarian troops began to stream away from Castle Hill. They moved in three waves. With each wave were thousands of civilians. Entire families, pushing prams, trudged through the snow and ice. Unfortunately for the would-be escapees, the Soviets awaited them in prepared positions around the Széll Kálmán tér (today Moscow Square) area.

Troops, along with the civilians, used fog to their advantage. The first wave managed to surprise the waiting Soviet soldiers and artillery, their sheer numbers allowed many to escape. The second and third waves were less fortunate. Soviet artillery and rocket batteries bracketed the escape area, with deadly results. Despite heavy losses, five to ten thousand people managed to reach the wooded hills northwest of Budapest and escape towards Vienna. 600-700 German soldiers reached the main German lines from Budapest. Roughly a third of these soldiers belonged to the "Feldhernhalle" Panzergrenadier Division, and 170 to the Waffen-SS. The number of Hungarian escapees was around 80 (44 civilians, 25 Arrow Cross Party militias and 11 men in military uniform (including 3 students and 1 policeman).

The majority of the escapees were killed, wounded, or captured by the Soviet troops. Pfeffer-Wildenbruch and Hindy were captured by waiting Soviet troops as they emerged from a underground tunnel running from the Castle District.

The remaining defenders finally surrendered on 13 February 1945. Budapest lay in ruins, with more than 80 percent of its buildings destroyed or damaged, with historical buildings like the Hungarian Parliament Building and the Castle among them. All five bridges spanning the Danube were destroyed.

German Player: 5 cards
You go first.

Soviet Player: 6 cards

Conditions of Victory:
6 medals.

Each German unit exited at any hex marked by an Exit marker counts as one Permanent Medal.

Special Rules:
Place a badge on the elite German unit (Troops 2 - Specialized units).

Place a badge on the elite Soviet unit (Troops 2 - Specialized units).

Special Weapon Asset rules (SWAs 4 - Special Weapon Assets) are in effect for the Soviet infantry marked with an MG badge, which is equipped with Machine Guns (SWAs 7 - Machine Gun Late War).

The German armor unit has 2 figures and moves 2 hexes (low on fuel and urban area).

The Soviet armor unit can't move (it's dug in).

If played as part of the campaign, no armor or artillery unit may be called up as a reserve.

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Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

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