After the disaster at Sittang River in February, British troops defending Burma seemed to face a hopeless task and fell back to Rangoon. From there newly arrived from the North African desert the 7th Hassars found the terrain in Pegu suitable for Armour. They momentarily checked the Japanese advance, but the Japanese seem to be everywhere at once. The 7th Hassars advanced on the Village of Payagyi to find the Japanese once again already there. The Japanese Guns opened fire, as the 7th Hassars advanced to silence them. The British forces managed to secure Payagyi and capture Japanese guns; but the Japanese counter attacked with armour of their own. However, Japanese poorly co-ordinate their attack, and in the end proved they no match for the experienced desert rats.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Allied Player [Great Britain]: Take 5 Command Cards.
You move first.
Axis Player [Japan]: Take 4 Command Cards.
Conditions of Victory:
Exit markers are in effect between 2 exits makers at the top & right side the board for British forces.
If the British play can eliminate all 3 Japanese AT Gun units they win an additional victory medal.
Imperial Japanese Army Command rules are in effect. (Nations 3)
British Commonwealth Command rules are in effect. (Nations 5)
The British Special forces unit is Elite. (Troops 2)
Forward Spotting rules are in play. If the British Half-Track unit has LOS to a unit, the artillery may target that unit as if it were a Big Gun. (Troops 3)
British Half-Track has 2 figures (Troops 18).
Heavy Anti-Tank Gun rules (Troops-23) are in effect for the 2 Japanese units.
Air rules are in effect. The Japanese player starts with one Air Sortie Card, the other is shuffled back into the deck.
ASL Scenario 62 Bungle in the Jungle
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.