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Expanding the beachhead RIGHT - January 29, 1944 - February 01, 1944

Operation Shingle - Right flank
Western Front By: Burdie Smith - Last update: 06/12/2011
Axis Player: Allied Player:
x6 x10 x6 x10
    first You play first

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
This is a breaklord scenario which can be played together with the scenario; expanding the beachhead, left flank or as a single breakthrough!
Operation Shingle in Anzio started on January 22, 1944. The initial landings were essentially unopposed. The point of the landing was to turn the German defences on the Winter Line taking advantage of their exposed rear and hopefully panicking them into retreating northwards past Rome. However, the allies instead poured more men and material into a tiny bridgehead, and strengthened their defences. Three days after the landings, the beachhead was surrounded by a defence line consisting of three german divisions: The 4th Parachute Division to the west, the 3rd Panzer Grenadier Division to the center in front of Alban Hills, the Hermann Göring Panzer Division to the east. By early February German forces in Fourteenth Army numbered some 100,000 troops. Allied forces by this time totalled 76,400.
The stage is set, the battle lines are drawn, and you are in command. The rest is history

German Player1
Take 6 command cards
US Player
Take 6 command cards
You move first
When playing together with 'Expanding the beachhead, left flank' as a breaklord scenario, the us player (right flank US side) goes first followed by the german player 1, who's also followed by the British and German player 2.
Both British and German players 2 take also 6 command cards.

Conditions of Victory:
10 medals when playing as a single breakthrough
20 medals when playing breaklord together with 'Expanding the beachhead, left flank'

Special Rules:
Use the breakthrough command cards and as an option the combat cards!
Place a badge on the US special forces (101st and rangers) (Troops 2- Specialized units)
Place a badge on the US artillery unit (Troops 14 - Mobile artillery)
Place a badge on the US armor unit (Troops 24 - Tank Destroyers)
Place a badge on the US and german infantry units (SWA 6 - Mortar late war 1942)
Place a badge on the US infantry units (SWA 5 - Anti-tank gun)
Place a badge on the German units (SWA 7 - Machine gun late war 1942)
The german armor unit in Cisterna is a half-track (3 figures) (Troops 18 - Half-tracks)
The 2 german armor units on the hills in the right flank are tigers (Troops 16 - Tigers)
Place the Temporal Medal Objective for the Allied forces
The german forces have 1 airplane, the us forces have 1 airplane + an extra airplane badge they can use, when they lose their first airplane. Air sortie cards are not used and removed from the deck.

Scenario Bibliography:

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order