Corinth Corinth

Taierzhuang Online - March 29, 1938 - April 06, 1938

Battle for Xuzhou
Pacific Theater By: Nygaard - Last update: 07/11/2011
Axis Player: Allied Player:
x5 x10 x6 x10
first You play first    

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
About to walk into their first real serious defeat of the war, the Japanese pressed on towards the town of Taierzhuang.

On March 29, 1938, a small band of Japanese soldiers tunneled under Tai'erzhuang's walls in an attempt to take the city from within. They were caught by the Chinese defenders and killed. Over the next week, both sides claimed to hold parts of the city and surrounding area, and many were killed in small arms battles.

Finally, the Japanese attacked frontally, failing to consider the greater Chinese numbers. A major encirclement on April 6, with Chinese reinforcements, preceded a major Japanese defeat and retreat. The Japanese left behind large numbers of guns and armor that had run out of fuel.
Anywhere between 7000-30 000 casualties were sustained by the Japanese, depending on your sources.

The Chinese scored a major victory, the first of the Nationalist alliance in the war. The battle broke the myth of Japanese military invincibility and resulted in an incalculable benefit to Chinese morale.

A few weeks later the Japanese returned with even greater numbers and finally pushed through to Xuzhou, but by that time the Chinese forces had had time to retreat the majority of their divisions out of harms way.

NOTE: This scenario requires 2 Basic Sets, alternatively the German figures can be used as well for Chinese units and Wood hexes in lieu of Town hexes (you should be around 14 short if you only use 1 basic set).

Japanese player takes 5 command cards, you go first.
Chinese player takes 6 command cards.

Conditions of Victory:
10 medals
- The three gates count as temporary victory locations for the Japanese player.
- The hexes marked "West flank" and "East flank" are temporary victory locations for the Chinese player.

Special Rules:
- Imperial Japanese Army command rule is in effect for all Japanese troops except the Combat Engineers (Nations 3)
- All Chinese Infantry are considered elites (Troops 2).
- 3 Japanese units are Combat Engineers (Troops 4).

Scenario Bibliography:
History of the Sino-Japanese War (1937-1945), pg. 221-230 + Map 9-1

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order