Breach of the Siegfried Line - September 12, 1944

Entering Rötgen and the Hürtgen Forest
Western Front By: Lazteq - Last update: 07/18/2011
Axis Player: Allied Player:
x6 x10 x6 x10
    first You play first


Historical Background:
On 12 September, the 3rd Armored Division had come close to the first barrier of the Siegfried Line. The Division Commander ordered both Combat Commands to initiate vigorous patrols beginning at 0800 on 12 September to probe the line and find a weak spot, if possible.

Both Combat Commands sent patrols as instructed. Combat Command "A" patrols reached the first tank barriers of the Siegfried Line at about 1630. Combat Command "B"'s first patrol (reinforced company) was stopped by bad terrain.

Another similar patrol was sent out immediately from Task Force Lovelady, and at 1451 on 12 September, this patrol crossed the German border and a few minutes later was in the town of Rötgen, Germany. The remainder of Task Force Lovelady, following the advance patrol, found the resistance within the town was negligible. The town was outposted while the bulk of the Task Force moved on through and bivouacked just north of the outskirts of the town. Rötgen was the first German town to fall to the Allies in World War II. Combat Command "B" was but a short distance from the tank barriers. Now both Combat Commands were face to face with the Siegfried Line and plans were made to breach the first defenses on the following day.

The decision and successful next move was to penetrate the Siegfried Line further North near Aachen. The plan for breaching the line was simple. The infantry, supported by direct tank and tank destroyer fire, would move through the dragon's teeth and secure the first high ground beyond. Next, the engineers of the 23rd would breach the obstacle line with demolitions and the tanks would follow through.

See if you can penetrate the Siegfried Line and make your way to the Hürtgen forest through Rötgen or Rott instead.

Briefing:
Allies begin

Due to under-manning and a wide spread of troops on Germany's excessive border defenses, several axis units start with less figures than normal.

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Note that there are bugs on the following terrain elements, which have been reported to DoW - it should be fixed on the next version. Despite all these flaws this is still a fun scenario to play:

"Dragon teeth" and "dam": Armor and artillery can pass through although it should be impassable for them

"Power plant": It should work just like a town but it doesn't - units can move into it and battle in the same turn

"Bridge": Although the bridge by the dam is connected with roads it can be entered from all sides - it should only be possible to enter it from the road

"Roads over hills": they don't block line of site and essentially work just like a normal road hex.

"Ford": for some reason units can't cross

"Big Guns badge": This units works like a normal artillery unit until all weapons have been implemented into the game

"Battle Stars": Since I've never played a game where these sudden death marks have been reached, I don't know if it actually works. But it seems like it hasn't been implemented into the map editor yet.

Furthermore, "machine gun", "heavy anti-tank gun", "tank destroyer" badges and "camouflage" tokens will be added to some units as soon as it has been implemented to the online version.

Conditions of Victory:
8 medals

The allies medal token at Dreilägerbach Dam and the town of Rott count towards one temporary victory medal for allies.

If allies reach the farthest end of the road the road towards the East or the innermost field bunker in the Hürtgen Forest, they immideately win the game

Special Rules:
If allies have reached one of the two battle star tokens, please write it in the battle report!

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
4
2
1
1
2
26
1
8
1
2
7
2
1
6
1
12
2
2
4
4
1
1
8
11
11
2
2
6