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Breakthrough in Normandy - August 07, 1944 - August 10, 1944

Operation Totalize
Western Front By: Brummbar - Last update: 10/29/2011
Axis Player: Allied Player:
x5 x12 x6 x12
    first You play first

Historical Background:
Operation to try to encircle the Axis forces in Normandy.

Axis - 5 Command Cards
Allies - 6 Command Cards, First Player

Conditions of Victory:
12 Medals
- The objective of Potigny is a temporary medal objective for the Allies and is worth 2 medals.
- Town objectives are Last to Occupy and are in Axis control at start.

Special Rules:
Meyer Rally : When the Elite marked armour unit is ordered the Axis player may construct a single Depleted unit of 3 infantry figures from figures lost and place that unit immediately adjacent to the Elite armor. The Depleted unit can be ordered that turn as normal. The Axis player may created Depleted units in this manner up to 3 times.

Polish Armour : If the Allies capture one of the 3 medal objective towns and clear all 3 town hexes their side of the BT line may place 2 Tank units adjacent to the captured medal town at the start of their next turn (must still control it).

Tiger : the 1 figure Elite tank unit is a Tiger.

Night Attack rules are in effect.

Defensive Works : Axis deploy 3 wire between Bt line and Wr line (inclusive) prior to the start of the game.

Brummbär's : The Mobile Artillery marked unit is Brummbar assault guns. They are treated exactly like Mobile Artillery with the following exceptions - Move 0-2 and battle, Battle = 3-3-2-2 (Star result also hits infantry)

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order