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Kasserine - February 15, 1943 - February 22, 1943

Kasserine Pass
Mediterranean Theater By: JFKoski - Last update: 12/02/2012
Axis Player: Allied Player:
x6 x6 x5 x6
first You play first    

Historical Background:
Americans had just landed in North Africa in November 1942. Rommel was on the retreat after the Battle of El Alamein and the loss of Tripoli in January 1943. Still, he saw a soft spot in the American lines at Kasserine Pass and led an offensive against green troops. American losses were heavy. Lessons learned made the American army better, while German commanders would underestimate the Americans in future.

This is a copy of the official scenario, Kasserine Pass by SirWillibald, based on an original scenario from KippRyon.
115 AARs, Allies win 34%

Axis Player [Germany]
Take 6 Command cards.
You move first.
Allied Player [United States]
Take 5 Command cards.

Conditions of Victory:
6 Medals
All 6 towns with markers are Temporary Medal Objectives for the German Forces.

Special Rules:
All hills are Steep Hills (Terrain 13, cost 2 to climb). Editor 1.2 should allow this feature to work Online.

Show with a badge the elite infantry and armor of both sides (Troops 2 - elite units)

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order