Playing for the first time - Overview
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Units – Back to Top
Terrains & Obstacles – Back to Top
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WWII Tactics – Back to Top
Taking Ground
Armor Overrun
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Tactic Cards – Back to Top
Among the 60 Command cards are 20 Tactic cards, as opposed to the more standard Section cards. Here are a few of the ones that introduce specific WWII effects, including some which will require you to "set up" your troops properly to use them to their most devastating effect.
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Author – Back to Top

Among his best-known designs are Bluff, winner of the prestigious German's Spiel des Jahres in 1993, Star Wars: The CCG, Lord of the Rings: The Siege of Minas Tirith, and Battlecry!
A well-known game designer, Richard Borg started his company, Action Designs in 1987.
A professional inventor, his designs run the entire gamut, including family, children, strategy, and euro-style card and board games, as well as CCGs, party games and licensed movie and comic books properties.
History – Back to Top
Credits
Creation and Development:
Richard Borg - Based on the Commands & Colors Game System.
Development:
Pat Kurivial, Roy Grider
Playtesting:
Dave Arneson, Jim Berhalter, George Carson, Rik Fontana, Brett Helgeson, Steve Malecek, Bill Massey, Paul Miller, Wayne Minton, Steve Niedergeses, Stan Oien, Jeff Paszkiewicz , Anthony Ricardi, Louis Rotundo, Bob Santiago, Marty Schmidt, Ken Sommerfield, Rick Thomas, Dan Van Horn, Emmanuel, Matthieu & Elise Corno, and the Days of Wonder Team...
Art Director and Graphic Design:
Cyrille Daujean
Illustrations:
Julien Delval
Figures Sculptor:
Claude Rica
Tanks and gun models courtesy of:
Don Perrin, Noble Miniatures, www.nobleminis.com
Historical Review:
Mission for the 60th Anniversary of the Landings and Liberation of France and History Services of the Army
Special Thanks to
All members of the Mission for the 60th Anniversary of the Landings and Liberation of France for their support, especially Lt-Colonel Torres, Capitaine de Frégate Metzger and Mrs. Cormier. Also thanks to Colonel Guelton and Mr. Vaudable from the French Army Historical Department.
Memoir '44 was born following the meeting of the noted game designer Richard Borg, Days of Wonder, and the Mission for the 60th Anniversary of the Landings and Liberation of France
Richard Borg had designed a WWII game using his Command and Colors Game System, which he had already used in the past for his famous Battlecry game (a game about the US Civil War), and was looking for a game publisher. Days of Wonder was interested, and discussions were already under way, when the Mission for the 60th Anniversary came in and accerelated the process.
The main idea was to design a game that would convey the memory of the D-Day events to the younger generation. The challenge was to build something that would be simple for young people, but not simplistic. The game had to be historically accurate, and fun to play. Only the game system developed by Richard could achieve all these goals.
The result is an exceptional game that will please children, parents and grand-parents, who will be able to share together the memory of History.