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[DO2020] SC05 Battle for the Airstrips - 05 Décembre 1944

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Guerre du Pacifique Par : Cpl_Uhl - Mise à jour : 17/02/2020
Joueur de l'Axe : Joueur des Alliés :
x5 x6 x4 x6
first Joue en premier    


Il y a des problèmes avec ce scénario : it ne peut pas être mis en place avec la boîte de base de Mémoire 44 et les extensions sélectionnées. Il y a trop de terrains d'un ou plusieurs types. Contactez l'auteur.

Contexte historique :
5 décembre 1944 : Le Commandement suprême japonais craignit la supériorité aérienne croissante
des Etats-Unis et proposa un plan audacieux. Des troupes des 3e et 4e régiments seront parachutées
aux aéroports de Burauen. Dans la nuit, ils détruiront des avions, des véhicules, des dépôts de
carburant et des hangars. Le lendemain matin, les troupes terrestres des 16e et 26e divisions les
aideront à conquérir les aérodromes. En raison d'une mauvaise organisation, la 26e fut retardée et la
16e ne fut pas informée que l'attaque était retardée d'un jour. Elle quitta donc les collines pour
conquérir l'aérodrome de Buri. Les parachutistes sautèrent ce soir-là, selon le plan ajusté. L'effet de
surprise avait disparu et les renforts américains étaient en route.

Le théâtre des opérations est fixé, les troupes sont en position, et l'Histoire est entre vos mains. Peux tu changer l’histoire ?

Briefing :
Allied player [USA]: Take 4-6 command cards. US player draws up to 5 cards after turn 1 and 6 cards after turn 2
Axis player [Japan]: Take 5 command cards, you move first.

Conditions de victoire :
6 medals
- The barracks at Buri Airstrip are a temporary medal for the Allies.
- The Axis can earn 3 permanent medals by sabotaging the airstrips. Sabotage (Actions 06) Three stars needed to sabotage a airstrip. The Axis may attempt to sabotage when on the hexes marked with the medal.

Règles spéciales :
Dutch Open specific:
The winter forests on hills are used to depict Jungle on Hills. They play the same as Jungle hexes but if you fire at a hill you are at the same level.
If playing Combat cards that ignore Jungle, you ignore the Jungle effects but the Hill effects stay the same.

Combat Cards:
To incorporate Combat cards into a tournament setting we played with these rules:
Each player gets three specific Combat cards to put in front of him, open on the table.
Japan: Spider Hole, Jungle Fighters, Camouflage
US: Heat of Battle, Armor Bulldozer, Return to Duty
To play a combat card (timing is on the Combat card itself) you play any one Tactic Card and place that on the desired Combat Card.
The Tactic cards stays on top of the Combat card and you draw a replacement card at the end of YOUR turn.
If Their Finest Hour is played reshuffle the covering Tactic Cards also.

Air Power is only 1 die for both players.

Night Attacks Dutch Open Specific : at beginning of US Turn increase visibility one step

Reinforcements:
Use "Turn order aid" to determine when the reinforcements enter the game.
Owning player may select which unit is placed where in the indicated zone.
- When visibility is 1: 3 Japanese infantry units are placed in the drop-zone marked with 9 connecting Japanese planes.
- When visibility is 2: 2 Japanese infantry units are placed in the drop-zone marked with 3 connecting Japanese planes.
- When visibility is 3: 1 Japanese infantry units are placed in the drop-zone marked with 9 connecting Japanese planes.
- When visibility is 4: 1 USA infantry unit & 1 USA infantry with SWA Machine Gun is placed in the reinforcement zone marked with trucks.
- When visibility is 5: 1 USA armor unit & 1 USA infantry is placed in the reinforcement zone marked with trucks.
- When visibility is 6: 1 USA armor unit & 1 USA infantry with SWA Mortar is placed in the reinforcement zone marked with trucks.

Turn order aid :
Japanese Turn
- Sabotage (If Japanese on target)
- Play card(s)
- Order, move, shoot
- Draw Card(s) )
- Reinforcements placed when daylight is 1, 2 and 3 (see map for locations).

USA Turn
- Sabotage (If Japanese on target)
- Daylight: increase one hex
- Play card(s), Order, Move, Shoot
- Draw Card(s)
> 1st Turn draw up to 5 cards
> 2nd Turn draw up to 6 cards
- Reinforcements placed when daylight is 4, 5 and 6 (see map for location)


Regular Memoir'44 Rules:
Use the Imperial Japanese Army rules (Nations 03)
Use the Camouflage rule, but only with the Camouflage Combat Card and Camouflage tokens are limited to 3 per scenario.
Use late War SWA rules for Mortar (SWA 06) and Machine Gun (SWA 07)
US Troops marked with Engineer Badges are Engineers (Troops 04)
Hills (Terrain 06)
Sandbags (Terrain 10)
Towns and Villages (Terrain 14)
Air Fields (Terrain 16)
Barracks (Terrain 17)
Marshes (Terrain 28)
Roads (Terrain 42)
Jungle (and Jungle on Hills) (Terrain 57)

Avertissement :
Veuillez noter que ce scénario n'a pas été revu et approuvé par Richard Borg ou par Days of Wonder, donc il revient à vous d'en vérifier la jouabilité et l'équilibre.

Ordre de pose
11 
9
2
1
2
1
9
8
16
6
1
3