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[DO2020] SC03 Breakneck Ridge - 07 Novembre 1944 - 16 Novembre 1944

Return to Leyte
Guerre du Pacifique Par : Antoi - Mise à jour : 20/02/2020
Joueur de l'Axe : Joueur des Alliés :
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Il y a des problèmes avec ce scénario : it ne peut pas être mis en place avec la boîte de base de Mémoire 44 et les extensions sélectionnées. Il y a trop de terrains d'un ou plusieurs types. Contactez l'auteur.

Contexte historique :
Nov. 7, 1944: After reaching Carigara through the Leyte valley, Leyte is divided in two. The Japanese
army was still able to provide reinforcements via Ormoc, so it was necessary to pierce the mountains
as soon as possible to occupy Ormoc. Japanese troops had heavily defended the entrance to the
Ormoc Valley around Breakneck Ridge. Bunkers, trenches and camouflaged troops slowed the
advance considerably. An outpost around OP Hill was attacked to repel the Americans and reduce
the fire control for the artillery. At Corkscrew Hill, the Americans were also attacked. After heavy
battles, during which the Japanese used Spiderholes to prevent the Americans from advancing, the
latter finally managed to break through to the road towards Ormoc.

Briefing :
Axis Player (Japan): Take 5 command cards

Allied Player (USA): Take 6 command cards.
You move first.

Conditions de victoire :
6 medals.
All medals are temporary medals

Règles spéciales :
he winter forests on hills are used to depict Jungle on Hills. They play the same as Jungle hexes but if you fire at a hill you are at the same level.
If playing Combat cards that ignore Jungle, you ignore the Jungle effects but the Hill effects stay the same.

Combat Cards:
To incorporate Combat cards into a tournament setting we played with these rules:
Each player gets three specific Combat cards to put in front of him, open on the table.
Japan: Spider Hole, Jungle Fighters, Camouflage
US: Heat of Battle, Armor Bulldozer, Return to Duty
A player may play one combat card each turn.
To play a combat card (timing is on the Combat card itself): Take one Tactic Card from your hand and place it on the desired Combat Card to use it effect.
The Tactic cards stays on top of the Combat card and you draw a replacement card at the end of YOUR turn.
If Their Finest Hour is played reshuffle the covering Tactic Cards as well and can use that tactic card again in another turn
Playing a combat card is in addition to a command card you normally play (Spiderhole you play in the other players turn)

Air Power is only 1 die for both players.


Regular Memoir'44 Rules
Use the Imperial Japanese Army rules (Nations 03)
Use the Camouflage rule, but only with the Camouflage Combat Card and Camouflage tokens are limited to 3 per scenario.

Use late War SWA rules for Mortar (SWA 06) and Machine Gun (SWA 07)
US Troops marked with Engineer Badges are Engineers (Troops 04)
Big gun (troops 03) As long as the US player has the majority of the tree hexes of OP hill his artillery counts as a big gun

Hills (Terrain 06)
Sandbags (Terrain 10)
Field Bunkers (Terrain 22)
Roads (Terrain 42)
Jungle (and Jungle on Hills) (Terrain 57)

Bibliographie et références :
The Return to the Philippines, by M. Hamlin Cannon

Avertissement :
Veuillez noter que ce scénario n'a pas été revu et approuvé par Richard Borg ou par Days of Wonder, donc il revient à vous d'en vérifier la jouabilité et l'équilibre.

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