Aventuriers du Rail Legacy : Légendes de l’Ouest Aventuriers du Rail Legacy : Légendes de l’Ouest

[DO2021] SC03 Advance on Oboyan - 05 Juillet 1943 - 10 Juillet 1943

Unternehmen Zitadelle - This was the 3th scenario played in the Memoir'44 Dutch Open 2021
Front de l'est Par : rockerviking - Mise à jour : 26/10/2021
Joueur de l'Axe : Joueur des Alliés :
x5 x7 x5 x7
first Joue en premier    


Contexte historique :
05-07-1943

5 July 1943, the German attack commenced with a preliminary bombardment. The main attack was delivered by General Hoth's 4th SS Panzer Army. Opposing was the Soviet 6th Guards Army. The Soviets had constructed some fortified defensive belts called the Voronezh front. By the evening of 6 July, the Voronezh Front had committed all of its reserves, yet it could hold off the 4th Panzer Army. The XLVIII Panzer Corps along the Oboyan axis on the other hand, now had only the Red Army second defensive belt blocking it from breakthrough into the unfortified Soviet rear. On July 10th the full effort of the German corps was shifted back. The direction of their advance shifted from Oboyan toward Prokhorovka. General Hoth had discussed this move with Von Manstein since early May, and it was a part of the Axis plan since the outset of the offensive.

The stage is set, the battle lines are drawn, and you are in command. Can you change history?

Briefing :
Axis Player (German): Take 5 command cards.
You move first.

Allied Player (Russia) : Take 5 command cards

Conditions de victoire :
7 medals

The 5 hill hexes of Hill 244 form a temporary Majority objective for both players.
The city of Oboyan is a temporary medal for the Axis.

Règles spéciales :
Dutch Open specific rules
Special weapons assets (late war) (SWAs 4)
We #D printed an Assault Gun for both sides. They are the units depicted here by the engineers.
The units with a AG badge follow the SWA rules. In addition they
- may ignore one flag and are attacked by armor and infantry with one less die when they benefit of no other terrain protection.
- if they did not move, they hit on a star rolled against armor units

Air Strikes (Actions 3) are in effect for both players; neither side has air superiority: both players roll 1 die per unit on air power and air strikes.


Base game rules:
Standard Units (Troops 1), Forests (Terrain 3), Hills (Terrain 6), Sandbags (Terrain 10), Town and Villages (Terrain 14), Wire (Terrain 15)

Non-basegame rules:
Heavy Anti-Tank Guns (Troops 23), Tank Destroyers (Troops 24) , Factory Complex (Terrain 21), Trenches (Terrain 51)

Special weapons assets (late war) (SWAs 4)
The units with a AC badge follow the SWA rules. In addition they
- may ignore one flag and are attacked by armor and infantry with one less die when they benefit of no other terrain protection.
- if they did not move, they hit on a star rolled against armor units

Bibliographie et références :
The West Point History of World War II (Vol 2)

Avertissement :
Veuillez noter que ce scénario n'a pas été revu et approuvé par Richard Borg ou par Days of Wonder, donc il revient à vous d'en vérifier la jouabilité et l'équilibre.

Ordre de pose
1
7
1
1
5
1
2
3
5
10
1
3
1
2
5
1
2