Il y a des problèmes avec ce scénario : it ne peut pas être mis en place avec la boîte de base de Mémoire 44 et les extensions sélectionnées. Il y a trop de terrains d'un ou plusieurs types. Contactez l'auteur.
Contexte historique : 7-july-1943: In the opening moves of Operation “Zitadelle”, the German 9th Army crashed into the defensive lines of the Soviet 13th Army on the northern face of the Kursk Salient. The advance was barred by a cluster of fortified towns and villages. One of those villages, Ponyri, became the focal point of immense efforts by both sides. The Soviets, being under no illusions that an attack would be forthcoming, had previously fortified Ponyri and were determined to hold the village. Among the many fierce battles around Kursk, the battle for Ponyri was one the fiercest, the fighting being likened by both sides to a “little Stalingrad”. From July 7-9, a see-saw struggle for control of the schoolhouse, tractor depot, railway station and water tower took place. On the 7th of July alone, the village changed hands no less than 5 times. The stage is set, the battle lines are drawn, and you are in command. Can you change history?
Briefing : Allied Player (Russia): Take 5 command cards.
Axis Player (Germany): Take 5 command cards. You move first.
Conditions de victoire : 6 medals
The Schoolhouse is a temporary medal for both players. The Railroad Station is a temporary medal for both players.
Règles spéciales : Dutch Open specific rules Special weapons assets (late war) (SWA 4) We 3D printed an Assault Gun for both sides. They are the units depicted here by the engineers for both players. The units with a AG badge follow the SWA rules. In addition they: - may ignore one flag and are attacked by armor and infantry with one less die when they benefit of no other terrain protection. - if they do not move, they hit on a star rolled against armor units Air Strikes (Actions 3) are in effect for both players; neither side has air superiority: both players roll 1 die per unit on air power and air strikes.
Base game rules: Standard Units (Troops 1), Specialized Units (Troops 2). Forests (Terrain 3), Hills (Terrain 6), Town and Villages (Terrain 14), Wire (Terrain 15), Churches (Terrain 19).
Non-basegame rules: Heavy Anti-Tank Guns (Troops 23), Tank Destroyers (Troops 24). Railroad Tracks (Terrain 38), Railroad Station (Terrain 39).
Special weapons assets (late war) (SWA 4) The units with a AC badge follow the SWA rules. In addition they: - may ignore one flag and are attacked by armor and infantry with one less die when they benefit of no other terrain protection. - if they did not move, they hit on a star rolled against armor units
Avertissement : Veuillez noter que ce scénario n'a pas été revu et approuvé par Richard Borg ou par Days of Wonder, donc il revient à vous d'en vérifier la jouabilité et l'équilibre.
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Ordre de pose |
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17  |
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1 |
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1 |
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1 |
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2 |
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2 |
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5 |
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5 |
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14 |
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9 |
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5 |
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7 |
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2 |
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2 |
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