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Battle of Arracourt - 19 Septembre 1944

Par : RBorg - Mise à jour : 07/04/2009
Joueur de l'Axe : Joueur des Alliés :
x4 x6 x6 x6
first Joue en premier    
CLASSIFIED Les scénarios marqués "Classified" sont habituellement des scénarios publiés sur papier mais pas sur le Web. C'est pourquoi leur contenu n'est pas visible ici. Cependant, vous pouvez quand même les noter et écrire des rapports de bataille.

Contexte historique :
Part of the problem for the German forces involved in the Lorraine counter-offensive was the "Eastern" outlook of many of the units. They were unfamiliar with the US Army and its very different tactics. On the Eastern front, tank formations were used as a shock force to punch through infantry, because the Red Army had no anti-tank weapons and limited artillery support. This was not the case with the US Army, as would become painfully obvious in the following weeks.

The early morning attack of September 19th was planned as a two-brigade assault with the 113th Panzer Brigade attacking Lezey, while 111th Panzer Brigade drove toward Arracourt. But the 111th became lost during the night, after receiving bad instructions from a French farmer. The German column near Lezey emerged from the fog and was quickly engaged. Poor scouting of the area prior to the battle put the German forces at a disadvantage, as the US tankers used the ridges in the area to conceal their movements. The tank battle intensified near Réchicourt-la-Petite with the US forces gaining the upper hand. Late in the day, Patton visited Arracourt. Believing German strength in the area had been spent, he ordered General Wood to continue his advance.

The German opportunity to hit the 4th US Armor Division with a concentrated blow was foiled by poor map reading and a French farmer.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing :
Axis Player (Germany):
- Take 4 command cards.
- You move first.

Allied Player (United States):
- Take 6 command cards.

Conditions de victoire :
6 Medals.

Règles spéciales :
Air rules are optional: If used, give one Air Sortie card to the Axis player and shuffle the other one in the deck, at game start.