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I Only give this a 3-star because it is the introductory scenario to Memoir 44. Getting two experienced players to play this though would result in a German bloodbath.
Admittedly, it is a good scenario for new players to blunder around on.
Great beginner scenario.
While the allies do have the number advantage, depending on luck the sandbagged german position and the germans in forest might cause quite a trouble.
The more inexperienced player should be the allies. This scenario does a good thing of introducing forests, sandbags and wires while also teaching the allied player to leave retreat routes and don't mindessly rush at the germans or else there can be heavy casualties.
Très bon scénario pour s'initier. On n'utilise que de l'infanterie et le terrain est assez dégagé. Il y a tout de même plusieurs possibilités tactiques pour les deux camps.
La surprise des Allemands est bien représenté par les deux cartes au premier tour.
Bien que la disposition initiale favorise légèrement les Alliés, un bon joueur Allemand peut retourner la situation à son avantage.
I had play this for Four times. Yesterday with a Friend, he played it never before!
This Scenario is the best one to start with, if you are a beginner...And for the Veteran Players very Balanced...
With the Air rules book a litle better than the old one!
Difficult for the Axis, but if the Allied player can't mobilize his center quickly you can fortify your defenses by abandoning the Western bridge and still have a shot.
It was the first scenario we played, and I enjoyed it!
The allied player has some adventage, but when you play carefully with the axis-player, you can hold them off.
This scenario is one of my favorites!
We've played it four times and enjoy it very much. Great for learning the rules. I played the Axis and let my kids play the Allies. Last time we played I let them have a tank (no medal awarded for killing it) - trying to spark some interest in the next scenarios. :-)
A basic scenario that gives beginners a way to be introduced to the basic concepts of movement and battle while still allowing the game to unfold differently each time.
A good scenario if played right. The Axis can do well if they hole up in the forests around the Orne Bridge and bring their infantry on the West side of the Caen Canal down towards Benouville. Three units will be able to fire in the Pegasus area, while the Orne units will have quite a bit of cover.
I think this scenario is excellent for learning the game. You start off simple with only infantry, and you learn about some basic terrain types and impassable terrain. It also introduces the concept of special victory medals. For some reason I really appreciate the layout and organization of this one. I typically put new players on the Allies so they have a better chance at winning, and therefore hanging around for future plays!
it is another really cool map - nice for teaching new players, and good as a normal map if You balance it on your own - fro example change one of Axis infantry into Armor Unit
Great scenario to teach the rules. I take axis and the newbie gets allies, so he has a good chance to win. Then swich sides and he/she may try to win as axis.
Very good into senario, we miss read the Comand card set up & the Allies only had 4 card for the first few turn so maybe our game was a bit closer than it was meant to be!
A great introductory scenaro, altough it helps to put an experienced commander at the axis side when introducing someone. Me and my friends always have great game when we go back to play the early scenarios of the game.
Good introduction to teach my son. It provides alot of the game concepts necessary to win in future games, such as taking advantage of odds and also cover. With good cards and lucky dice the Axis could easy win this senario, with only needing four medals.
Don't let anyone tell you the Germans can't win. Yes, if the British are wise, they'll secure Orne Bridge first and hopefully destroy the two units guarding it. The Germans must abandon Orne and concentrate their forces at Pegasus. Get some decent shooting and you can win.
As most of the others said: Its a perfect Intro! The advantage for the allies is historically and anyhow a great fun while playing. In 30 to 60 Minutes one game ends and there is almost always time for a revenge with switched sides. And additionally its a challenge and fun to try to win with the Axis in this scenario.
This first scenario proves why Memoir '44 is such a great game - nice to look at, easy to learn, quick to play, yet challenging and different every time. True, this scenario is slanted toward Allies, but trying to find an Axis strategy for victory is cool.
This was the first scenario I played, 4 times with my sons, both as Allied and Axis. Each game was quite different, employing different tactics and getting quite different results. At first you think the Allies are bound to win, but not so! In all, an excellent introduction to the game.
Excellent way to get into this great game. After setting up the board for the first time, I figured there's NO WAY the Germans could ever win this scenario. WRONG!
J'ai put rentrer vivement dans le sujet avec ce 1er scénario. Il apporte une complexité moyenne (que des infanteries, que des sacs de sables & barbelés, les villes sont hors jeu) mais montre tout l'attrait du dilemne dans le choix des zones à combattre.
Perfect scenario to get into the game. As both sides only have infantry units it is easy for a new Memoir player to understand the rules and gameplay. Also interesting as you can utilize different tactics and approaches for both sides.
Good starting scenario. I loved nested combination of wire and sandbags before the Pegasus bridge. Very tough to plow through for the allies. Lots of fun!
Our first game and the allies won 4 against 3. Only because the Air Power Card was played by the allied player and his air force took 2 units out. If he hadn't pulled this very good card, the Germans would have won. The dug in card for the Germans in the middle of the game was crucial.
Very good introduction. Well thought over. Not too many terrain or special rules.
Had it playing within 30 minutes after opening the box.
Game lasted 40 minutes.
Reread the rules afterward, not a single wrong move. Outstanding.
There are family games with a longer learning curve.
Loved it! Played myself doing blind draws from the hands. Recomend you try that. Gives new perspective to comand n control. Random Orders. That is the way they really do it anyway right? Up to you in the trench to make the best of a FUBAR order, right?
This was the first scenario my friend and I played. I won the first game as the allies, and then won as the Germans. Both games were 4 to 3. Card play was pretty balanced. Good introductory scenario.
Très bon scénario d'initiation. Avec un avantage pour les Américains qui peuvent prendre rapidement le pont sur l'Orne rapidement. Dans l'ensemble, ca respecte l'effet de surprise de cette attaque de nuit à l'époque.
J'aime beaucoup ce scénario que j'utilise presque exclusivement pour mes démonstrations, jouant chaque fois l'axe.
Je dois dire que je le gagne régulièrement face à des alliés dépités de se voir ainsi repousser !
Very Good start to the game, I notice some folks saying it is not balanced, I have to disagree. I have won this one 4 times, 2 on each side.
It teaches the game well.
The games were 4-3, 4-2, 4-3, 4-3
All very close, if anything I would add to remove the Tank and arty special cards for the first run in teaching, nothing worse than a fier all arty in and game you have none.
Bon scénario d'initiation, mais, à part pour cela, il n'est pas excellent.
Les Alliés sont fortement avantagés et deviennent quasiment imbattable s'ils jouent correctement leurs atouts. C'est pour cela qu'il est déplaisant à jouer pour l'Axe, à niveau égal.
This is a good introductory scenario, BUT only for an experienced player letting the novice take the allies. Even playing it from both sides, I wouldn't want my first experience of this game to be playing as the axis in a scenario they are set up to lose in.
For a better challenge, add one extra unit of Germans dug in on the SE hex next to the Orne bridge. That flank is currently unwinnable for the axis, at least making it painful to grab the 3 medals there would be a start.
Fun and interesting scenario with tactical scope for both players. Good intro although you need to consider tactics very early on. I would pick a simple balanced scenario for new players.
Bon pour apprentissage, mais défaite cuisante pourrait diminuer la motivation (ie donnez les alliés à votre blonde si vous voulez continuer de jouer avec elle...)
Simple scenario for learning the basic rules. Unfortunately Germans have limited options, but adding road tiles between the bridges does help. Remove Air Power, Barrage, Artillery Bombard, and Armor Assault cards for best play.
Good tutorial and warm-up. Good for luring new players in with a relatively easy Allied win. The revised version appears marginally more balanced, but it's still a tough row to hoe for the Axis (which is fine by me). I like the addition of night rules especially.
Having to explain Bridges, Wire, Sandbags, Rivers, and the funny rules for the Lake make this, in my opinion, not the best scenario to teach players with, contrary to the instructions booklet. Still an interesting scenario though.
this scenario favours the brits big time. you may think this sucks? NO i say.. it's the best scenario to get a newbie going. give them the brits and have a real fight on your hands as the gerry. a good scenario for this reason.
Bonne entrée en matière : ce scénario est une excellente approche de M44, pour la simple raison qu'il propose d'emblée une configuration où les Alliés ont à gérer leurs unités sur deux points d'opérations : le pont de l'Orne et Pegasus Bridge. Vraiment bien, et pas si facile que ça.
I think this scenario is better then people give it credit for. You have to really think when playing Axis. Should I decide to try and hold BOTH bridges at all costs? or should I try and take one unit on the far bridge, and concentrate the rest of my actions on the bridge near the town. Also, Axis must try and avoid being clumped together otherwise the dreaded Air Power card will really hurt. The last time I played Allied, I waited till the Axis player had four units in a clump, then hit him with Air Power and took out six infantry. Deadly!
Excellent pour l'initiation mais de faible valeur stratégique. En effet, l'axe à une très faible marche de manoeuvre et doit compter sur un tirage de dés et de cartes plus que favorable pour vaincre. La défense et le maintien du sac de sable (et des bonus de protection qu'il octroie) près de Pegasus Bridge est primordial pour l'axe.
Le nombre d'unités alliés et la faible résistance au pont de l'Orne font très souvent la différence. En conclusion; c'est un scénario fidèle (trop ?) au contexte historique.
First time playing the game - Good intro scenario with only needing to worry about a handful of rules. Further play may prove me wrong, but it seems like the scenario really only involves a handful of the units.
Well you have to start the game somewhere. The allies have the momentum. But the Axis have a strong position. I don't give 3 stars to this scenario because sometimes the Axis don't have the cards to order any units. And it is pretty hard for the axis to win the battle.
A great opening scenario! Had the game set-up and the rules reviewed in 10 minutes. Played it twice, switching sides for the second game. Each game took maybe 30 minutes, tops. The scenario heavily favors the allies - I'd sure like to know (beyond luck of the draw) how the axis can pull off a win with this one. The allies won 4-2 and 4-1. The "river" bridge falls quickly and with little resistance, and axis casualties account for the rest. Still, a great foray into a fun new game! Looking forward to the next scenario.
Good intro scenario, worth playing a few timew. But the bias is all in favour of the British player. Not impossible for the Axis to win, but just plain hard. Historically "accurate" I would think.
As most people have said, this is a good intro scenario, slightly favoring the Allies, but very possible for the axis to win. Teaches all the basic rules very easily. We played this straight out of the box within a half hour, including set-up and rule reading.
Good teaching scenario in that it heavily favors the allies. The experienced player as the Axis can enjoy putting up a good fight, but is unlikely to win against a competent Ally player.
I'll echo the comment made earlier - this is a very well-written introductory scenario without too many exterraneous rules to worry about (although during the first couple of game we played, we still forgot about a few salient points- D'oh).
Yes, I'll concede that the scenario does favour the allies, but that was what the original battle was like on the day itself. Having said that, the five games we've played of this back-to-back we all very evenly matched with only a single Victory Medal the difference between either side at the end of each battle. Careful use of cards and units by the Axis player can cause enough elimination of units to give the Allied side serious problems, particularly if a dynamic counter-attacking defense of Pegasus Bridge is utilised. I played the Axis forces twice and won both times by one Victory Medal, so it is possible to win playing the Axis in this scenario.
Tres bonne équilibre pour un scénario d'initiation! Le joueur aborde la gestion de la défense (Axes), et également la gestion de commando "obligé" d'avancer (Alliés).
A little unbalanced for the Germans, but that is why this game is so much fun. A two star rating because you might not want to intro a player to this game giving them the Germans in this scenario. Otherwise, is good for an experienced player to take Germans while the newbie plays the Brits.
To differ from the crowd, I found this scenario bland and unbalanced. Yes, both sides can win. Yes, it's a good teaching scenario, especially since you can "hook" the new player by letting him start as the Allies. But still... I would even have preferred a simple one-on-one on an empty field.
Nice simple introduction but too one-sided in favour of the Allies. German's left flank is easy pickings, giving 3 medals quite comfortably (including Orne Bridge). Then you can swing around to the east of the pond and attack Pegasus Bridge for the final medal.
no chance to win for the axis-player, all games won by the allied-player. not really balanced, maybe historical correct. But o.k.for the beginners-szenario.
I think the Allies have a very large advantage in this one. The only way the Allies can lose is if they get too aggressive or the Axis rolls incedibly well. Probably historically accurate but not overly fun. Good for intro purposes only.
I believe this scenario heavily favors the allies which may be historically accurate but doesn't make for a great game. It would be nice if you could include optional balncing factors for each side with the scenarios such as additional units, reinforcements, additonal fortifications, etc.
Un scénario pour débuté qui a faillit me dégouter du jeu. Le combat infanterie-infanterie est vraiment trop pauvre pour être passionant. La valeur de Mémoire 44 apparait avec la variété des armes.