The world is changing fast. All over the world, railroad tracks bridge countries and continents, and journeys that would take weeks can now be completed in a matter of days. Seas are no longer obstacles: huge steamers carrying hundreds of passengers sail across the oceans. From Los Angeles to Sydney, from Murmansk to Dar Es Salaam, Ticket to Ride: Rails & Sails takes you on a railroad adventure across the entire globe. All aboard, and get ready for an unforgettable journey!
Ticket to Ride Rails & Sails is the new installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the Ticket to Ride series to the next level! Veteran railroaders as well as family and friends will be delighted to set sail to the new horizons of Ticket to Ride…
Learn more about Alan R. Moon
Since our planet is about 70% water, when I started thinking about doing a world map for Ticket to Ride, it just seemed natural to add ships to the game. As I started laying the routes, it also became obvious that I would need some way to accommodate the longer ship routes. The double ship cards were the simple answer. To balance these powerful cards, I decided to put all the Wild Cards be in the train deck.
It was tough to figure out what the optimal mix of ships and trains was in the game. That led to the rules allowing players to choose their own mix of ships and trains at the start. Combining all of these elements created a game that has some fairly diverse strategies and what I hope is a totally refreshing Ticket to Ride experience.