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Ticket to Ride – a board game series by Alan R. Moon, published by Days of Wonder

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Ticket to Ride Rails & Sails Game Box

Rails and Sails

The world is changing fast. All over the world, railroad tracks bridge countries and continents, and journeys that would take weeks can now be completed in a matter of days. Seas are no longer obstacles: huge steamers carrying hundreds of passengers sail across the oceans. From Los Angeles to Sydney, from Murmansk to Dar Es Salaam, Ticket to Ride: Rails & Sails takes you on a railroad adventure across the entire globe. All aboard, and get ready for an unforgettable journey!

Ticket to Ride Rails & Sails is the new installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the Ticket to Ride series to the next level! Veteran railroaders as well as family and friends will be delighted to set sail to the new horizons of Ticket to Ride…


The World

The Game Setup

The Great Lakes

The Game Setup

Inside The Box

Contains

  • 1 double-sided Game Board (World / Great Lakes)
  • 165 colored Train Cars (33 each in blue, red, green, yellow and black)
  • 250 colored Ships (50 in each color)
  • 140 Travel Cards (80 Train Cards and 60 Ship Cards)
  • 120 Destination Ticket Cards (65 for the World, 55 for the Great Lakes)
  • 15 Harbors (3 in each color)
  • 5 Scoring Markers

Game Information

  • 2-5 Players
  • Age 10+
  • 60-120 minutes

The World Rules (PDF)

The Great Lakes Rules (PDF)


Designer’s Notes

Since our planet is about 70% water, when I started thinking about doing a world map for Ticket to Ride, it just seemed natural to add ships to the game. As I started laying the routes, it also became obvious that I would need some way to accommodate the longer ship routes. The double ship cards were the simple answer. To balance these powerful cards, I decided to put all the Wild Cards be in the train deck.

It was tough to figure out what the optimal mix of ships and trains was in the game. That led to the rules allowing players to choose their own mix of ships and trains at the start. Combining all of these elements created a game that has some fairly diverse strategies and what I hope is a totally refreshing Ticket to Ride experience.

Learn more about Alan R. Moon