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PanzerRunes
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Published and Custom Scenarios? Thu, 28 October 2010 21:50
I did a quick check but didn't see that this question was asked..

Will we be able to create our own scenarios or will we be locked into only the official scenarios?
      
rasmussen81
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Re:Published and Custom Scenarios? Thu, 28 October 2010 22:06
PanzerRunes wrote on Thu, 28 October 2010 12:50

I did a quick check but didn't see that this question was asked..

Will we be able to create our own scenarios or will we be locked into only the official scenarios?


I don't know if Days of Wonder has said anything officially about this but I can try explaining how it'll work...

There are three modes of play in Memoir '44 Online.

1) Solo Mode - this mode is against the AI named Johnny and is limited to the original 16 scenarios at this time. The amazing DoW crew will continue adding scenarios as they program additional rules into the game and these new scenarios will become available in Solo Mode.

2) Normal Mode - this mode allows players to choose opponents from the list of other people who are online and play any of the original 16 scenarios in live (real-time) games. This works in a similar way to TTR Online where one player picks the battle and someone joins the game. Like solo mode, more scenarios will be added as the rules are programed.

3) Expert Mode - this mode allows people to play any scenario they want. There is a limited list of 'official' scenarios to choose from that will eventually be added to Solo Mode and Normal Mode but for now you can play them in Expert Mode even though the rules aren't programmed in. Players will also be able to try their own creations by importing scenarios they created with the Scenario Editor. The reason this is possible is because in Expert Mode the computer will not enforce rules so people can use their house rules, custom units, special new victory conditions, ect in a similar way to Vassal.

It is worth noting that the Expert Mode still needs a little bit of work and will not be released in November with the other two Modes. However, once it is available I think people will discover that Expert Mode is a powerful tool for play-testing and gives amazing freedom to more advanced players (or players who want to add to the Memoir '44 system).

I hope this helps! Cool
      
eric
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Re:Published and Custom Scenarios? Sun, 21 November 2010 00:30
PanzerRunes wrote on Thu, 28 October 2010 12:50

I did a quick check but didn't see that this question was asked..

Will we be able to create our own scenarios or will we be locked into only the official scenarios?



As Jesse alluded to, here's where we stand:

For now, the only scenarios that can be played are the 16 base game scenarios. They can be played both in PvP and Solo mode. The reason you can play them this way is that our programmers have coded each of this, down to the most minute detail (see paratroopers in Ste Mere Eglise, for instance Very Happy). The upside: It makes for a very nice gaming experience since all the rules are automatically enforced. The downside: It requires us coding each scenario individually, which takes a lot of time.

Once the Expert mode is stable enough (don't ask me when, if we knew, we'd be done already Rolling Eyes - so let's just say that a lot of the work has already been done, but some remain, especially on the usability and stability end of things), then this will provide people with a way to play all the other official scenarios that haven't been coded to play in PvP or Solo mode yet. In due time, it will also allow scenario designers who wish it to release the scenarios they designed using the Scenario Editor, in a format that allows them to be played in Expert mode.

We will post more on this subject as we get closer to releasing it.
      
bdgza
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Re:Published and Custom Scenarios? Sun, 21 November 2010 10:37
eric wrote on Sun, 21 November 2010 00:30

For now, the only scenarios that can be played are the 16 base game scenarios. They can be played both in PvP and Solo mode. The reason you can play them this way is that our programmers have coded each of this, down to the most minute detail (see paratroopers in Ste Mere Eglise, for instance Very Happy). The upside: It makes for a very nice gaming experience since all the rules are automatically enforced. The downside: It requires us coding each scenario individually, which takes a lot of time.

Once the Expert mode is stable enough (don't ask me when, if we knew, we'd be done already Rolling Eyes - so let's just say that a lot of the work has already been done, but some remain, especially on the usability and stability end of things), then this will provide people with a way to play all the other official scenarios that haven't been coded to play in PvP or Solo mode yet. In due time, it will also allow scenario designers who wish it to release the scenarios they designed using the Scenario Editor, in a format that allows them to be played in Expert mode.


Hi eric, I have to ask. When you say each scenario is coded individually, do you mean that you custom code the special features? I mean, taking the paradrop as an example, did you code the paradrop functionality and assign it to units in the scenario with parameters, or do you make custom classes for the St Mère Église scenario, and all other scenarios individually? I hope it is the former. If you have coded the rules, rather than the scenarios, there would for example be no reason for custom scenarios designed utilizing only the rules already coded to be rules enforced as well. I know Expert Mode will feature custom scenarios once it's ready, but it would be nice if custom scenarios that don't have custom rules could be rules enforced as well. I guess if you did code each scenario individually it'll be too late now to do it differently, as you can't exactly recode the whole program.

Edit: in addition, if you don't mind, has the AI been generally coded to look at a scenario and know how to play it best, or has the AI been hardcoded/optimized for each scenario individually?

I can see how custom coding can be beneficial in sense of guaranteeing scenarios function after you add more scenarios later, and a custom AI can be tweaked to function better for each scenario. But like with general rule coding I'd prefer the general AI, since it could be applied to non-special rule expert mode custom scenarios.

[Updated on: Sun, 21 November 2010 14:56]

      
eric
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Re:Published and Custom Scenarios? Sun, 21 November 2010 20:53
Of course, we try to be generic everywhere we can, however it's not always practical, and there are many special rules for instance that look like not that much on paper but turn out to be non trivial to implement. Just like there are things that look like "almost the same" on paper, but not in reality.

So yes in theory there are some end user scenarios that use no special rules and could thus have their rules enforced. In practice, that is very rare, however.

As for the AI, its algorithms are generic (so it's coded to play well on any scenario) though of course it benefits from being tested and tweaked against specific scenario. When new ways of playing (Russian Commissar for instance) are introduced, later on, the AI will have to be given some additional tools to take this into consideration, just like a real player has to adjust its style of play to the circumstances.

In other words: There is a lot more too this than meets the eye - as you seem to realize, judging from your post.
      
    
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