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Nightrain
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Re:Feature Request Log - Beta-testers Only Please! Thu, 02 December 2010 04:46
sam, to see an underlying terrain, have you tried right-clicking any unit on top of any terrain, if i'm not mistaken, you can see the information card pop up thus you'll know the related terrain

and i don't know if it's possible, how to see a unit's line-of-sight if he moves to a certain location?
shift-clicking probably will only reveal a unit's LoS on its current position, but not after he mobilized.

because as far as I know, moving to a hex will confirm a unit's movement and nothing can be undone. I guess it's crucial to see, if a unit move to a particular hex, which hexes can he shoot

      
mfnevels
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Re:Feature Request Log - Beta-testers Only Please! Thu, 02 December 2010 16:54
Please make every popup window (like "Take Ground?" or "Ignore first flag?") movable, so one can see the board.

The same counts for choosing between two drawn cards, if you cannot see the board, you cannot make a good choice Smile
      
Valeroth
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Re:Feature Request Log - Beta-testers Only Please! Thu, 02 December 2010 19:54
I mentioned this to someone, who suggested I come post it here.

Idea:
The Service Record Statistics should track every dice roll you've ever made, very much like the statistics page at the end of a battle but tracking over your entire career.

At the end of every battle just add that data to the Service Record that has a similiar looking sheet.

So I can see that even though in this particular battle I only scored a hit on infantry 15% of the time, at least over the course of my entire career, it's 45%.



      
nexusdue
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Re:Feature Request Log - Beta-testers Only Please! Fri, 03 December 2010 10:03
Sorry for my bad english.
I play lots of games online and i think is necessary to see what happen in other games for the online game.

I think is necessary a way to find a random oppponent to play on a random map with random side (better 2 battle changing sides and counting the medals). And rank will change only playing a "classfied game" like this, never in a friendly match.

Friendly match is good, but not for a global ranking. It's very easy to cheat.

And it's a bit boring to go in lobby and ask "anyone for a game?".
      
sam1812
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Re:Feature Request Log - Beta-testers Only Please! Sat, 04 December 2010 06:23
Oh, another request for the Service Record report: Add a column telling what scenario was played.
      
Randwulf
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Re:Feature Request Log - Beta-testers Only Please! Sat, 04 December 2010 06:35
um.... Sam.... there is one....
      
Fred II
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Re:Feature Request Log - Beta-testers Only Please! Sat, 04 December 2010 20:17
Until this afternoon, I can't speak with anyone during the game. What is the problem? Is it a pb of version?
For the game, I suggest that players could see the remaining cards of each other at the end of the game...
Cne Fred
PS: sorry for my poor english...
      
Valeroth
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Re:Feature Request Log - Beta-testers Only Please! Sun, 05 December 2010 04:26
New Idea:

I admit this idea was inspired by something someone else said in the forum (sorry don't remember who).

Change ingot cost for a scenario to be as follows:

Ingots cost to play a side as follows.

0-25% - 1 ingot
26-50% - 2 ingots
51-75% - 3 ingots
76-100% - 4 ingots


This will be a small reward to a player for playing a side that usually loses.

So For Example:
First Assault - Allies 1 ingot, Axis 4 ingots.
Toulon - Allies 3 ingots, Axis 2 ingots.
Vassieux - Allies 2 ingots, Axis 3 ingots.

It would also be dynamic. So when a scenario is introduces, it starts at 50/50 so each side is 2 ingots. Then after the first game is played it will swtich to 3/2 or 3/2 and continue to shift as time goes on as people play the scenario.
      
Emcher
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Re:Feature Request Log - Beta-testers Only Please! Mon, 06 December 2010 01:53
How about a play by email option?
      
Nightrain
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Re:Feature Request Log - Beta-testers Only Please! Mon, 06 December 2010 03:45
Randwulf wrote on Sat, 04 December 2010 12:35

um.... Sam.... there is one....


hi Rand
probably Sam pointed out the User Page, if you click any user name, you can see how many games he had played, his rank, and click to see the list of his career's opponent and score but not scenarios Smile

      
Randwulf
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Re:Feature Request Log - Beta-testers Only Please! Mon, 06 December 2010 04:06
wow... never saw that... thanks Steve.

Now I just Have to keep an eye on it, had no idea the ranking was there.
      
Nightrain
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Re:Feature Request Log - Beta-testers Only Please! Mon, 06 December 2010 05:38
Randwulf wrote on Mon, 06 December 2010 10:06

wow... never saw that... thanks Steve.

Now I just Have to keep an eye on it, had no idea the ranking was there.


no prob mate
i just discovered that not so long ago, pretty useful to see how active our friends and possibly how many GI he has spent lol Very Happy




[Updated on: Mon, 06 December 2010 05:38]

      
lydon
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Re:Feature Request Log - Beta-testers Only Please! Mon, 06 December 2010 08:17
I did not read the whole thread, so forgive me if this is a repeat. A repeat it's anyway, cause it was already mentioned on BGG. And perhaps this is not a 1.0 feature request for everyone, but for me it is.

Please add an Option to keep a game running on the server without players logged in. That way a game over different timezones can be played easily without both players being awake the same time.

There could be a time limit the Game is hold to prevent cluttering of the server. And there should be a game limit per player, so you can play multiple opponents, but again the server is protected from to many hold games.

This feature would also help if a connection is lost, cause the server just would let you resume your game on relogin.
      
philmcd
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Re:Feature Request Log - Beta-testers Only Please! Mon, 06 December 2010 10:53
There is an inherent problem with the way that the merit points are calculated after a scenario.

The cost/benefit could lead to high ranked players only playing each other so that the win and loss of points is an acceptable risk.

I was ranked #1 a week ago, but accepted games against anyone who offered, cos I think that's in the spirit of the game. Trouble is, If I won a scenario I was gaining 3-5 points and if I lost I was losing 23-27 points. Consequently, despite continuing to win more than I lost, I slipped way down the rankings again. Though I'm on my way back up again now. I will continue to play anyone who has 3 honour or more cos I play for fun.

I can't help noticing that those at the top of the rankings haven't played in a fair few days (their # of games hasn't changed). Maybe they don't see any benefit
      
sam1812
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Re:Feature Request Log - Beta-testers Only Please! Mon, 06 December 2010 13:15
Steve Nightrain wrote on Sun, 05 December 2010 21:45

Randwulf wrote on Sat, 04 December 2010 12:35

um.... Sam.... there is one....


hi Rand
probably Sam pointed out the User Page, if you click any user name, you can see how many games he had played, his rank, and click to see the list of his career's opponent and score but not scenarios Smile

Steve, yes, the service record report through the regular DOW website gives scores, but should also tell which scenario.

Randwulf, yes, I glitched and overlooked the Scenario column in the Service Record report in M-Online. (I guess I'm still in Beta, too.) I should have known better, since I had previously commented that sorting the report by scenario only sorts the current page.

But while we're on the subject, I just passed the 15-day mark, and I now have separate views for Past 15 Days and 2010. Since the past 15 days are part of 2010, they should also be included in the 2010 report. If the report had totals, it wouldn't make sense otherwise.

Or better yet, just make it a long, continuous page (like the AAR pages), and make it filterable (like the scenario list).
      
Matrex
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Canadian Army Mon, 06 December 2010 21:38
Add Canada as a nation option
      
Pike Bishop
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Re:Feature Request Log - Beta-testers Only Please! Wed, 08 December 2010 11:32
I agree that a 'swap sides and replay' button would be a good feature at the end of a game.


I think the procedure for the 'Barrage' and 'Air Power' cards, could be clearer - I wasted an opportunity to use Barrage by trying to click through the order phase (the logic being that I was not ordering one of my units). It turns out I 'order' the opposition unit to be targeted.

It's a mistake I'll only make once, but I think to keep the game consistent when either Barrage or Air Power is played the next step should be the battle phase - highlighting every opposition unit with the red target and the relevant number of dice. This would be in keeping with the way battles are usually resolved.

Hope to add some more feedback, but really enjoying the game so far.
      
philmcd
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Re:Feature Request Log - Beta-testers Only Please! Thu, 09 December 2010 20:25
If the ranking system can't be made to MEAN something... uh meaningful then it might as well be scrapped.

Personally I would favour keeping it, but ditching the current system of calculation.

Might sound complcated (but bear in mind the computer does the brain work).....

If you win, you score the reciprocal of the percentage that your side normally wins the scenario.

Lets say that a scenario is won 24% of the time by Axis and 76% of the time by the Allies.

An Axis Win would gain you 7.6 points or a loss would lose you 2.4 points

An Allied win would gain you 2.4 points or a loss would lose you 7.6 points

It can therefore be seen that if (as is hoped) opponents play both sides of a scenario, You can win exactly 10 points if you win with both sides, and lose exactly 10 points if you lose with both sides. A win and a loss would result in either a small gain or a small loss of points. Removing the wild swings currently in evidence.

This would be a far better system than the current one because the difficulty of the scenario is the predominant factor, and better players would tend to rise to the top.

To prevent the table being dominated by those who have played most games, you simply divide the point total by the number of games. Only players with minimum 25 games in any calendar month shown in rankings. then players can't just sit on their hands when they get to the top. You could have monthly and annual rankings.

With regard to penalties for playing 'weaker' players, that's just lame. I started M44 online with 300 plays of the boardgame under my belt for Petes sake, and I suspect the majority of online players have experience.

Just a suggestion.....

[Updated on: Thu, 09 December 2010 20:43]

      
nostok
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Re:Feature Request Log - Beta-testers Only Please! Fri, 10 December 2010 10:24
philmcd - Excellent suggestion on the scoring system.

The current one seemed so random to me that I have never even bothered checking what the score meant. Your suggestion is clear and easy to understand. I particularly like the in "any calendar month" part. It would actually be more fun, if not trying to get to the top then trying to at least beat your own position for last month.
      
Pike Bishop
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Re:Feature Request Log - Beta-testers Only Please! Fri, 10 December 2010 16:20
philmcd - That's definitely a sensible looking scoring system in principle and I agree with lots of your points, especially that rankings have got to be representative and meaningful to be kept.

However I imagine there are going to be new players who aren't necessarily experienced playing offline and I think that does need to be taken into consideration - one example I can think of is an experienced player helping a new player learn the game. Even playing the most one-sided scenarios with nothing but good intentions, the experienced player would probably win a disproportionate number of times, (and recieve a large amount of points according to your system).

Rather than imposing a scoring handicap based on rank, perhaps a new online player should complete (or win) a set number of games before their games register in the ranking system. I'm sure there are enough people not bothered by rank (including me) to play anyone who's interested, and even if not there's the AI.
      
rasmussen81
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Re:Feature Request Log - Beta-testers Only Please! Fri, 10 December 2010 16:51
Pike Bishop wrote on Fri, 10 December 2010 19:20

Rather than imposing a scoring handicap based on rank, perhaps a new online player should complete (or win) a set number of games before their games register in the ranking system. I'm sure there are enough people not bothered by rank (including me) to play anyone who's interested, and even if not there's the AI.


Actually, that's already in place. People have to play something like 20 battles before they move past the "provisional" status in the ranking system.

Currently, battles that you play against Johnny in the AI system don't count toward the skill that we see on everyone's account. The AI battles count toward a separate skill rating, but not toward the one everyone is talking about...Also, when you play against the AI you can't increase your military rank or gain any Achievements.
      
GoboGobo
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Re:Feature Request Log - Beta-testers Only Please! Sun, 12 December 2010 23:55
Sorry, haven't looked through the whole thread, but here's some things that I'd like to see after 1.0 is released.

- Tournaments, on a single map, with scores calculated over both sides
- Leagues, poules, whatever, similar to the above but over longer time, and with promotion/degradation.
- Save and continue a game later with an opponent.
- Play an entire campaign with another player

Other than that, I'm happy to say that the games looks pretty solid. With just minor bugs here and there.
      
sam1812
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Re:Feature Request Log - Beta-testers Only Please! Sat, 18 December 2010 14:23
Before a game times out due to inactivity, give 1 minute warning and a countdown.

Also, if the players are chatting, the game should not be timed out due to inactivity.
      
Brice
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Re:Feature Request Log - Beta-testers Only Please! Sat, 18 December 2010 16:18
sam1812 wrote on Sat, 18 December 2010 14:23


Also, if the players are chatting, the game should not be timed out due to inactivity.


It should already be the case.
      
sam1812
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Re:Feature Request Log - Beta-testers Only Please! Sat, 18 December 2010 18:00
Thanks for writing, Brice.

I was actively chatting with my opponent. (He was asking questions about the Pacific Theater expansion, and getting very excited as I described the Marine and IAJ rules!)

I submitted a bug report last night.
      
sam1812
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Re:Feature Request Log - Beta-testers Only Please! Sat, 25 December 2010 02:19
During a game, when a dialog box gives the player a choice, the options are presented as Yes or No. For example, "Do you want to ignore the first flag?" Or "Do you want to perform an armor overrun?" Or "You still can order more units. Do you want to proceed?"

In some cases, Yes means that I want to move the unit, while in other cases Yes means I don't want to move the unit. The danger is that, in the moment, a player can misread the question and press the wrong button.

Put descriptive terms on the buttons, rather than simple Yes and No. For example: Retreat or Stay. Armor Overrun or Stay. Proceed or Order More Units.
      
ollik
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Re:Feature Request Log - Beta-testers Only Please! Sun, 26 December 2010 10:05
Inactivity countdown timer should note that real life might interrupt the game. Someone asked me if i mind a small break (a phonecall or something) and yes i waited for something like two minutes. I didnt mind and so i hope the game doesnt stop the connection or force to quit..
      
yangtze
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Re:Feature Request Log - Beta-testers Only Please! Sun, 26 December 2010 10:45
I played Arnhem as the Germans and scored 5 medals thus overachieving, but losing the game I still lost 11 rating points. Should overachievement always result in a positive rating outcome, even if losing the game? Otherwise I think the incentive to play losing positions, like the Allies at Omaha, is very much reduced?
      
sam1812
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Re:Feature Request Log - Beta-testers Only Please! Sun, 26 December 2010 20:33
yangtze wrote on Sun, 26 December 2010 04:45

I played Arnhem as the Germans and scored 5 medals thus overachieving, but losing the game I still lost 11 rating points. Should overachievement always result in a positive rating outcome, even if losing the game? Otherwise I think the incentive to play losing positions, like the Allies at Omaha, is very much reduced?

This question has been much discussed on a thread about ratings/rankings.

The intention is for the rating system to give a larger reward for winning as underdog, and a smaller reward for winning as the favorite, so that for two players of equal strength the expected value would be approximately even. Overperforming gives you extra points; underperforming gives you fewer.
      
sam1812
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Re:Feature Request Log - Beta-testers Only Please! Sun, 26 December 2010 20:35
AJBQC had a great suggestion on another thread: In the Service Record section online, add a report that shows your results for each scenario.

(Have separate columns for each side. Make it sortable and filterable.)
      
yangtze
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Re:Feature Request Log - Beta-testers Only Please! Sun, 26 December 2010 21:19
The intention is for the rating system to give a larger reward for winning as underdog, and a smaller reward for winning as the favorite, so that for two players of equal strength the expected value would be approximately even. Overperforming gives you extra points; underperforming gives you fewer.

Ok, but the problem is that there is no reward for losing magnificently. You go backwards, however little. I missed the thread - I'm guessing it was an open thread and not part of the Beta-Testers Only thread? - but I think the system as explained is a mistake. I'm probably less interested in ratings than most people, but even I will think twice about taking on the Allies at Omaha if other options are available. My feeling is that over-achievement should result in a positive rating change, possibly depending on the quality of opposition.
      
Nightrain
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Re:Feature Request Log - Beta-testers Only Please! Tue, 28 December 2010 03:43
yangtze wrote on Mon, 27 December 2010 03:19

The intention is for the rating system to give a larger reward for winning as underdog, and a smaller reward for winning as the favorite, so that for two players of equal strength the expected value would be approximately even. Overperforming gives you extra points; underperforming gives you fewer.

Ok, but the problem is that there is no reward for losing magnificently. You go backwards, however little. I missed the thread - I'm guessing it was an open thread and not part of the Beta-Testers Only thread? - but I think the system as explained is a mistake. I'm probably less interested in ratings than most people, but even I will think twice about taking on the Allies at Omaha if other options are available. My feeling is that over-achievement should result in a positive rating change, possibly depending on the quality of opposition.


hi yangtze
you can view this thread :
http://www.daysofwonder.com/en/msg/?th=20842&start=0

many suggesstions are posted there and you might include yours as well, and hopefully in the next beta version, or at the very least, the final version, this skill calculation will be fixed Smile
      
Nightrain
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Re:Feature Request Log - Beta-testers Only Please! Tue, 28 December 2010 07:04
another suggestion is probably to keep a live update of figures count during the game. This is crucial during a match where there's a possibility of tie and without having to spend time counting manually, we can always see how many figures have we eliminated Smile
      
yangtze
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Re:Feature Request Log - Beta-testers Only Please! Tue, 28 December 2010 14:36
hi yangtze
you can view this thread :
http://www.daysofwonder.com/en/msg/?th=20842&start=0

many suggesstions are posted there and you might include yours as well, and hopefully in the next beta version, or at the very least, the final version, this skill calculation will be fixed


Thanks Nightrain - have moved my thoughts over to that thread Smile
      
General-Barrage
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Custom Maps / Buddy List / Observers for Games Wed, 29 December 2010 05:06
1. Custom maps upload. The maps should be made ONLY with the M44 Editor, but those can be uploaded. Obviously there are many special rules that people can have, so the game engine would have to be disabled and the "integrity" of the players to retreat / limit movements / pick number of dice to roll / number of units selected, etc. would have to be done on their own.


2. Buddy lists were mentioned I think, but can we also have Observers to watch a battle?

3. Most online boardgames (such as chess and others) allow observers to watch battle. Perhaps they can see cards if the person allows (or not if too difficult). They should also be able to lock the room down by password to keep out idiots that like to try and irritate the players.


GB
      
Pike Bishop
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Re:Feature Request Log - Beta-testers Only Please! Thu, 30 December 2010 01:13
Along with others I'd like the full board to be visible when the pop ups (cards / boxes) appear.

I would also like to be able to see details of 'open games' from the main screen - ie who has opened the game, which side they have chosen, and perhaps to be able to engage in dialogue, rather than have to join the game first to find out this info.
      
Phread
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Re:Feature Request Log - Beta-testers Only Please! Thu, 30 December 2010 04:08
Pike Bishop wrote on Thu, 30 December 2010 13:58

Along with others I'd like the full board to be visible when the pop ups (cards / boxes) appear.



Or at least the abilty to drag the pop up dialog so I could see what's under it. If I could shift the dialog the I'd be better able to consider my options.

      
Phread
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Re:Feature Request Log - Beta-testers Only Please! Thu, 30 December 2010 21:37
Another feature I would like is for the program to remember its screen size and position, so that it restarts in the same size & place as it finished.

I don't run full screen because I don't have to and don't want to. On my widesdcreen laptop I don't need to. Everytime M44 online restarts I have to adjust the height and width to suit - it is only a moments work (as a software developer I know this to be so) to save the screen size & position and restore it when the program is restarted.

Please add this to your to-do list.
      
sam1812
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Re:Feature Request Log - Beta-testers Only Please! Sat, 01 January 2011 19:01
When a game gets disconnected, have a way to save the game so it can be resumed later.
      
rasmussen81
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Re:Feature Request Log - Beta-testers Only Please! Sat, 01 January 2011 19:15
sam1812 wrote on Sat, 01 January 2011 22:01

When a game gets disconnected, have a way to save the game so it can be resumed later.


You currently have 15 minutes to resume your game before the information is lost. I'm not sure if this helps or if you're talking about something else... Razz
      
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