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eric
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Pricing - What has changed Thu, 09 December 2010 17:09
Concurrent with the release of beta 13, we have made a limited number of changes to our Pay to Play model. These changes are:

1. No more Pay for Special Units: The cost of a scenario no longer depends on the Special Units it may contain. Instead, the price of each scenario is arbitrary, and set once and for all. You will always play the scenario as intended by its designer, with all Special Units in.
2. The Cost of a Scenario is now the same for Both Sides: If a scenario costs 3 Gold Ingots to pay as the Allies, it will cost you the same amount to play as the Axis. If it costs 2 for the Allies, then it will cost 2 for the Axis.
3. The Cost of a Scenario is now the same regardless of whether you play it SOLO or against another Player: Gone is the additional 1 Gold Ingot you had to pay to play against Johnny, the Computer AI.
4. The Cost is Simple and Clearly Marked before you join the game: Each scenario costs either 2 or 3 Gold Ingots to play, as indicated in the scenario information panel that appears immediately below the list of scenarios when you select one. For those of you curious about the split, half of the scenarios in the base game are priced at 2 Gold Ingots, and half at 3 - so on average a game will cost you 2.5 Gold Ingots to play.
5. Your Gold Ingot balance is clearly visible at all times: You no longer have to go into the Game Creation screen to see your Gold Ingot balance. It is now also displayed in your Player Information panel, just above the list of Players.

What hasn't changed: Notwithstanding the above, the model is still a Pay to Play model, and you still have to purchase Gold Ingots to keep playing the game once you run out of your initial allotment of 100 Free Gold Ingots.

Bonus Gold: To give everyone, including those who may have spent their entire initial set of Gold Ingots, an opportunity to try our new pricing first-hand - and make up for any Gold Ingots that might have been lost as a results of bugs in a game you could finish nonetheless - we have replenished every account created between Thursday, November 18, 2010 and today (Thursday, December 9, 2010) with 30 additional Free Gold Ingots.

In addition, to thank those of you who purchased any of our War Treasure Packs during this initial period, if you purchased any of these Packs, your account has also been credited with an extra 10% Gold Ingots, effective immediately.

If you purchased a Sergeant Pack, this means that your account has been credited with an extra 30 +20 (10% of 200) = 50 Gold Ingots; if you purchased a Captain Pack, with an extra 30 + 100 = 130 Gold Ingots; and 30 + 240 = 270 Gold Ingots if you went for the Major Pack (unless you also used the Coupon that came with it to get an additional Captain Pack, in which case we credited you with 370 Gold Ingots!).

[Updated on: Thu, 09 December 2010 17:20] by Moderator

      
Brummbar44
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Re:Pricing - What has changed Thu, 09 December 2010 17:14
Shocked

AWESOME!
      
Rock Shox Lyrik
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Major

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Re:Pricing - What has changed Thu, 09 December 2010 17:26
Great! This way is much better!
Lucky that I purchased War Treasure Pack yesterday Smile
      
rasmussen81
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Re:Pricing - What has changed Thu, 09 December 2010 17:30
Very nice! Smile Thanks for the clear and helpful explanation, and I think there will be some pleased fans out there.
      
gheintze
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Brigadier General

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Re:Pricing - What has changed Thu, 09 December 2010 17:43
Thank you DoW staff!

Once again, you have shown that you hear and listen to the customers. Well done!

Geoff
      
Scragnoth
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Re:Pricing - What has changed Thu, 09 December 2010 17:43
Good decisions !!! Plain and straightforward.
I think every business model should be as simple as possible so you can explain it in the shortest time.
      
Nightrain
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Re:Pricing - What has changed Thu, 09 December 2010 18:26
Great news! Thanks for listening to us, eric Smile

btw, if I have unused $30 coupon from Major pack and I spend it for Captain pack tomorrow, do i get 1.100 GI for that ?




[Updated on: Thu, 09 December 2010 18:26]

      
rasmussen81
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Re:Pricing - What has changed Thu, 09 December 2010 18:35
Steve Nightrain wrote on Thu, 09 December 2010 21:26

btw, if I have unused $30 coupon from Major pack and I spend it for Captain pack tomorrow, do i get 1.100 GI for that ?


Nope...it looks like you waited one day too long to cash in on the free GI.

Quote:

In addition, to thank those of you who purchased any of our War Treasure Packs during this initial period, if you purchased any of these Packs, your account has also been credited with an extra 10% Gold Ingots, effective immediately.


I think the 'initial period' Eric is talking about in the above quote ended today, with this announcement. But you could try it out and see...if it applies you would get the free GI right away. Smile
      
lydon
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Re:Pricing - What has changed Thu, 09 December 2010 18:43
Awesome! A very good decision in my opinion!
      
LancerDeuce1
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Re:Pricing - What has changed Thu, 09 December 2010 18:44
eric wrote on Thu, 09 December 2010 11:09


In addition, to thank those of you who purchased any of our War Treasure Packs during this initial period, if you purchased any of these Packs, your account has also been credited with an extra 10% Gold Ingots, effective immediately.


Just to clarify: I've not (yet) purchased a Treasure Pack (it's on my wishlist for Santa). If I buy it today (12/9), would I qualify for the 10% bonus, or must I have purchased it prior to this announcement?

Either way, this whole announcement is good news and I'm looking forward to trying out the new Beta.

Chris
      
rasmussen81
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Re:Pricing - What has changed Thu, 09 December 2010 19:01
LancerDeuce1 wrote on Thu, 09 December 2010 21:44

eric wrote on Thu, 09 December 2010 11:09


In addition, to thank those of you who purchased any of our War Treasure Packs during this initial period, if you purchased any of these Packs, your account has also been credited with an extra 10% Gold Ingots, effective immediately.


Just to clarify: I've not (yet) purchased a Treasure Pack (it's on my wishlist for Santa). If I buy it today (12/9), would I qualify for the 10% bonus, or must I have purchased it prior to this announcement?

Either way, this whole announcement is good news and I'm looking forward to trying out the new Beta.

Chris


Someone from Days of Wonder will need to give a final answer, but I suspect the 10% bonus is reserved for the players who took the leap and already purchased the GI packs under the previous price plan.

I'll look for you on the battle field as soon as Santa has visited your home!! I hope you've been good this year! Laughing
      
DaveyJJ
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Re:Pricing - What has changed Thu, 09 December 2010 19:12
Awesome. This decision has made me hit the buy button today to get lots o' ingots. Thanks DoW!
      
Praxeo
Game Designer
Commandant

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Re:Pricing - What has changed Thu, 09 December 2010 19:58
We, the players, have been lucky with this beta #13.
Le 13 porte-t-il chance ?
      
ff62
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Re:Pricing - What has changed Thu, 09 December 2010 20:54
well done, boys!
      
Fred II
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Re:Pricing - What has changed Thu, 09 December 2010 22:46
GREAT !!!
A very good piece of news.
Thank you, DoW team.
Cpt à vie Fred
      
Sarge77
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Re:Pricing - What has changed Fri, 10 December 2010 00:05
Thank you very much. This is great news indeed.
      
Sliderule
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Re:Pricing - What has changed Fri, 10 December 2010 00:05
This should be much easier for new players to get the hang of.
      
sam1812
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Re:Pricing - What has changed Fri, 10 December 2010 01:59
Eric and DOW, I think you earned a Gold Star today, for listening and being willing to change your plans, communicating this command decision so effectively, and generously giving the unexpected bonus to the troops.

You made a lot of armchair soldiers happy today.

It's a pleasure serving with you.
      
numquam retro
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Re:Pricing - What has changed Fri, 10 December 2010 10:12
Very, very good news! Thank you very much for this improvement, DOW!
      
Erik Uitdebroeck
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Re:Pricing - What has changed Fri, 10 December 2010 19:17
Thanks. This is GREAT news.
      
marnick
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Re:Pricing - What has changed Sat, 11 December 2010 01:37
Not to be a spoilsport, cause I really like the changes and fully support them, but it would be nice if gold ingots had a secondary use next to playing games. It could be useful to brainstorm on this.

The first implementation was simply wrong because at base price you got less than what the base game gave you. However it could be nice if paying gold would allow you to get extras on top of what's normally in the scenario. That is what I'd call awesome.

Examples:
- paradrop of 2 units
- 2 units that get an elite badge, can be chosen by the player
- smokescreen
- 3 landing craft in beach scenarios
- destroyer ship in beach scenarios => very big gold cost
- sandbags
- build a bunker => expensive

stuff like that. Make it unlock with rank so the new players don't get overwhelmed.

This way, at base price you won't feel bad because you simply get what you paid for in the original game. However extra stuff can be used whenever you feel like it, this could be very useful in trying to win big on a 20% win scenario like arnhem bridge or sword beach.
      
rasmussen81
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Re:Pricing - What has changed Sat, 11 December 2010 04:35
marnick wrote on Sat, 11 December 2010 04:37


This way, at base price you won't feel bad because you simply get what you paid for in the original game. However extra stuff can be used whenever you feel like it, this could be very useful in trying to win big on a 20% win scenario like arnhem bridge or sword beach.


Interesting idea but any of those 'upgrades' could totally change the balance of a scenario and it would simply become a question of who has the GI to buy the 'help'!

The other issue you would run into is that if DoW implemented these upgrades, any battle with upgrades would not count toward advancing your Military Rank, your Skill number or earning Achievements because those are only available when you play the scenario as designed against another player.

But I could see how people might like adding stuff to their side just for fun. Smile My advice would be that you start designing scenarios that use those cool things...because when Expert Mode is released, you'll be able to play with some of those elements on your own battles!! Cool
      
Randwulf
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Re:Pricing - What has changed Sat, 11 December 2010 19:20
That's what the first set did, made you pay extra for special units. And when you didn't pay, you unbalanced so many of the scenarios. Same here, you pay for extra units and you would unbalance the scenario???

      
Scragnoth
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Re:Pricing - What has changed Sat, 11 December 2010 19:23
Totally agree with, Ras and Rand.
Keep it simple and only add complexity in the Expert mode.
      
Talespinner
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Rikugun Taii

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Re:Pricing - What has changed Tue, 14 December 2010 03:14
I think this solution works better for all, and might even be easier to code. Good job all around.
      
marnick
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Re:Pricing - What has changed Wed, 15 December 2010 13:07
Randwulf wrote on Sat, 11 December 2010 19:20

That's what the first set did, made you pay extra for special units. And when you didn't pay, you unbalanced so many of the scenarios. Same here, you pay for extra units and you would unbalance the scenario???



the problem with the first implementation was paying for stuff that's included in the regular scenarios. However my idea is paying for extra stuff. Completely different perception. It was never a balance issue.
      
    
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