Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Prokhorovka Overlord - July 12, 1943

Kursk
Eastern Front By: RBorg - Last update: 05/31/2010
Axis Player: Allied Player:
x10 x12 x10 x12
first You play first    


Historical Background:
The tank battle of Prokhorovka was a clash between two immense armored forces. As the SS Panzer Corps started its advance, the Soviet artillery erupted and soon after the 5th Guards Tank Army under Gen. Pavel Rotmistrov accelerated toward the German advance. Rotmistrov's plan was to close quickly to negate the advantage held by the longer range German tanks.

The fighting became a swirling melee and soon the battlefield was littered with the shattered remains of smoking armor. Losses on both sides were enormous. Combined, over 700 tanks were lost and because the battlefield remained in Soviet control the Germans could not recover and repair their losses.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player: Take 10 Command cards.
You move first.

Russian Player: Take 10 Command cards.

Note : the Overlord rules can be downloaded for free from the Memoir '44 web site at www.memoir44.com

Conditions of Victory:
12 Medals

Special Rules:
The Axis and Russian Special Forces tank units have 4 figures. Place a Special Force Badge in the same hex with these units to distinguish them from the other units.

The River Psel is Fordable.
Movement: A unit may enter a Fordable River hex but must stop and may move no further on that turn.
Battle: A unit on a Fordable River hex will reduce the number of Battle dice it rolls by 1.
Line of Sight: A Fordable River hex does not block line of sight.

Set-up Order
3
7
34
6
2
2