Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Sword Beach Overlord - June 06, 1944

Western Front By: RBorg - Last update: 04/15/2008
Axis Player: Allied Player:
x8 x10 x10 x10
    first You play first


Historical Background:
The landings on Sword Beach according to the assault plan had the DD tanks of the 13th and 18th Hussars land just before the British infantry units. But as on the other beaches this day, heavy seas slowed the approach of the tanks and all came ashore about the same time. The 1st South Lancs landed on Queen White and the 2nd East Yorks on Queen Red. On shore heavy machine gun and mortar fire along the length of the beach greeted the landing craft.

The Commando units came ashore with the following waves. The 4th Commando along with the 10th French Commando, landed to the left of queen Red with the objective of clearing the Casino at Riva and eliminating the gun battery at Ouistreham. But the guns had been removed earlier by the Germans. The 41st Commando units touched down on the western end of Queen White, with the objective to eliminate strongpoint 'Trout' and attack the Chateau west of the town. While the 6th Commando were ordered to move quickly, to relieve British Airborne around the River Orne.

Right in the middle of the beach landings, was the German strongpoint 'Cod', a series of concrete fortifications, wire and 88mm and 75mm guns.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player - Take 8 cards

Allied Player - Take 10 cards
You move first

Conditions of Victory:
10 Medals
An Allied unit that captures, the Artillery Emplacement hex (indicated by a sandbags which is a permanent improved position), or Casino Riva Bella, or the Chateau, or Strongpoint 'Trout', will count as one Victory Medal for each. Place an Objective medal on each of these hexes. As long as the Allied unit remains on the objective hex, it continues to count toward the Allied victory. If the unit moves of or is eliminated, it no longer counts.

If an Infantry unit exits off the battlefield from either of the indicated hexes on the Axis baseline, it will count as one Victory Medal for each unit that exits. Place an Objective medal on these hexes.

Special Rules:
The Axis player is in control of the Bunkers and may claim them as a defensive position.

The Allied Special Forces are Commando units. Place an Allied special force token in the same hex with these units to distinguish them from the other units. Commando units may move 1 or 2 and still battle.

Set-up Order
11
5
5
6
5
17
19
4