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MarcinW
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June 2006
Exactly! Wed, 09 April 2008 06:15
longbow and mounted knights would come as sure as death and taxes if there were free choice and 'equally chosen' specialist cards. These cards are overpowered compared to almost any other. There are also several cards that because of the same reason reversed would never be picked, no matter the terrain, no matter the counter army.
The point system I presented is a scetch, a proposition to discuss (especially value of cards) to make games possible without full set of Mtd Knights and longbow on one side, arbalastiers on the other. There are many units that are fun to play, but with not so strong cards to put them on battlefield in this beautiful game.
      
MarcinW
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June 2006
Re:Exactly! Wed, 09 April 2008 06:19
The system I described above is under simple name 'Specialist cards'. I am curious of what you, other bl players, think about it.
      
FelixPhantasm
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January 2008
Re:Exactly! Thu, 10 April 2008 16:41
Hey MarcinW,

Copy this into the Specialist Card thread. I think those of us who are interested in the discussion have lost the thread when this new topic was posted.
      
yangtze
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Re:Exactly! Fri, 11 April 2008 00:03
Agreed, I've lost interest a bit now I can't refer back to the original postings easily, and there is some interesting stuff going on here...
      
MarcinW
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June 2006
Re:Exactly! Sat, 12 April 2008 22:04
I do not know how to copy and paste it into sp cards topic. Anyway, I believe the topic is worth better discusion than 'are Mtd Knghts or LBow superior to other cards. For they are, unquestionably. What I wanted to discuss, was how to make game playable while still leaving free choice (not randomization) to both players. Random holds two dangers: one can get a card that would never match his army (Lbow with no human bowman, goblin drums with no goblins, Infiltration with no rogue) or one player could draw two overpowered cards (like Mtd , Marauders or Lbow) while the other draws poor cards.
      
toddrew
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October 2006
Re:Exactly! Sun, 13 April 2008 01:40
MarcinW wrote on Sat, 12 April 2008 14:04

Random holds two dangers: one can get a card that would never match his army (Lbow with no human bowman, goblin drums with no goblins, Infiltration with no rogue) or one player could draw two overpowered cards (like Mtd , Marauders or Lbow) while the other draws poor cards.


Not to muddy your thread with off-topic posts, but since you brought it up Very Happy those dangers are certainly what can happen in games that would involve randomization, but rather than be considered unwelcome, it would be part of the game, akin to good and bad rolls and card draws during the action. Also, variations could be constructed, such as draw three/pick two, etc. (could even tie it in to one's command - draw two + command Wink ).

Attributing points to the cards is certainly something that can be done as well, just hard to assign static values as Bow Upgrade is certainly a better value when 4 archers are present compared to two, and (though this would hardly happen, but did in fact in a game I played) Mounted Knights does one less good if only one, or even no, green units are adjacent to others. These are the types of things that BL steers away from, but again, any agreed upon points system could work.

[Updated on: Sun, 13 April 2008 01:42]

      
yangtze
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Re:Exactly! Sun, 13 April 2008 09:24
I'd agree with that, Todd, and it's not off-topic to discuss the merits of a random allocation of Specialist cards. The thread, as I understand is, is there to explore ways of redressing a perceived imbalance in the Specialist cards, and random allocation would certainly be one way. It wouldn't remove perceived imbalance, but, used in conjunction with the idea of there being strictly one copy of each specialism, every card would receive an equal amount of play over time.

Besides I'm not sure what might constitute off-topic in a thread entitled 'Exactly!' Laughing
      
    
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