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Heat: Pedal to the Metal – a board game by Asger Harding Granerud and Daniel Skjold Pedersen, published by Days of Wonder

The countdown begins and sudden deep roars cut through the air as all the cars leap away from their starting lines; the Grand Prix is underway. Dust and wind rush past your helmet as you enter the first corner. Pushing your engine to the limit, you almost spin out but tightening your grip on the steering wheel you slide through the corner apex still in first. You got this!

To stay at the front of the pack, you'll need to push your car to the limit. Will your car endure the long straightaways or will your engine fail in the last curve because you've taken too much HEAT?

Based on simple and intuitive hand management, Heat: Pedal to the Metal puts you in the driver’s seat of intense car races. You are jockeying for position to cross the finish line first, while managing your car’s speed if you don’t want to overheat. Experience the thrill of a single race or use the Championship System to play a whole season in one game night, customizing your car before each race to claim the top spot of the podium.

Add legendary automated drivers with the Legends Module so you can play solo, or add them as additional opponents in multiplayer games.

The Game Box

The Game Setup

Inside The Box


  • 2 giant double-sided boards (4 tracks)
  • 4 Track cards
  • 6 race cars and matching Gear pawns
  • 6 player mats
  • 72 Speed cards
  • 48 Heat cards & 37 Stress cards
  • 114 Upgrade cards
  • 35 Sponsorship cards
  • 10 Legends cards
  • 10 Event cards
  • 1 Legends mat & 1 Championship mat
  • 6 Weather Tokens & 12 Road Conditions Tokens
  • 2 Press Corner Standees
  • 1 Scorepad
  • 2 Rules booklets

Game Information

  • 1-6 players
  • Aged 10 and more
  • 60′

Meet the Game Designers

Asger Harding Granerud

Asger Harding Granerud

Asger is very much a traditional gamer. Started as a card gamer around age 6, and picked up chess a couple years later. Then came Magic the Gathering, which again was displaced by 15 years of Warhammer Fantasy Battle. In fact he is a former Fantasy world champion with the Danish national team!

He grew up in Mozambique and Denmark, and after high school was finished got a job at Games Workshop HQ in England, hoping to become a game designer. That didn’t work out, so he returned to Copenhagen and spent the following years doing a masters degree in public administration and development studies.

Post university he eventually founded and ran a boardgame distributor with around two thousand titles available, and also co-founded a boardgame retail shop in Copenhagen. In February 2018 he left it all behind and focussed full time on game design. If not playing games you might find him at the closest climbing gym, where he also happened to meet his codesigner Daniel.

Daniel Skjold Pedersen

Daniel Skjold Pedersen

Born in 1981, Daniel is living in Copenhagen with his partner Julie and their two kids, Ellen and Otto. Games and play have been a big part of his life, first as a child and then again in his adult life since he re-discovered board games a decade ago.

His childhood was spent in a Danish small town where he was always finding ways to compete and impose (some would say make up) rules on the go, much to the regret of his younger brother who kept thinking he had a chance to win a game of Guess Who? or lawn croquet.

In retrospect it is not a huge surprise to find Daniel working with games today, though it took a few detours to arrive here. He used to play soccer professionally and has a political science degree from the University of Copenhagen and Sciences Po in Paris before taking his first steps into game design in 2013. It took one visit to Spiel in Essen to be bitten by the bug which has led to games like the Kinderspiel des Jahres nominee Panic Mansion, the historical 13 Days and the adventurous cooperative Deep Blue.

Download the Designer Diary:

Artwork of the Game


Set in the 1960s when motor car racing was incredibly dangerous, Heat: Petal to the Medal benefits from a gorgeous vintage style thanks to the stunning artwork by Vincent Dutrait ( The art pulls the players deeper into the theme of the game by putting players in the driver seat of their '60's race car. Thanks to the beautiful artwork you can feel the speed as you navigate the track, sense the danger as you slide through the corners, and enjoy the thrill of customizing your car with unique upgrades. We trust that you will enjoy the visual aspects and artistic detail of this game as much as we do.