Historical Background: After the capture of Saipan in the Mariana Islands, the 4th Marine division landed on Tinian to capture the airfields which could allowed US heavy bombers to operate directly above Japan. On the 24th of July 1944, two battalions of 24th Marines landed on the beach codenamed White 1 while three battalions of 25th Marines landed on White 2. The two beaches, in the north of the island, were defended by Japanese units of the 50th Infantry Regiment under the command of Colonel Ogata. These units were entrenched in bunkers or caves and protected by some minefields. The US Marines, with the support of flame thrower tanks and naval artillery of the heavy cruiser "USS Louisville", succeeded to establish a bridgehead and to capture the north airfield in the same day. The stage is set, the battle lines are drawn and you are in command. The rest is history.
Briefing: Axis player [Japan] : 5 command cards. Allied player [USMC] : 6 command cards, you move first.
Conditions of Victory: 6 medals. The capture of the main hexagon of the airfield is a temporary medal objective for the Allied player.
Special Rules: - Use "Japanese Imperial Army" rules (Nations 3). - Use "US Marine Corps" rules (Nations 4). - Special Weapon Asset >1942 rules (SWAs 4) are in effect for the units equipped with mortars and machine-guns (SWAs 6 & 7). - Use "Sniper" rules (Troops 10) to the Japanese infantry unit with a single figure. - Use "Destroyer" rules for USS Louisville (Troops 12). - Use "Flame Thrower" rules for the two tanks units with badge (Troops 13). - The Japanese player lays out the minefields (Terrains 29). - Use "Cave on Hills" rules (Terrain 52).
Scenario Bibliography: - 2e guerre mondiale - éditions Time Life - L'offensive du Pacifique. - Hyperwar - History of USMC Operations in World War II.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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