[Italy] Belvedere Hill - July 12, 1944

Last battle of the CEF.
Mediterranean Theater By: jdrommel - Last update: 06/06/2019
Axis Player: Allied Player:
x5 x6 x6 x6
first You play first    

Historical Background:

After the liberation of Sienna by the French Corps ("Siennna will not be shelled" had said the French General Juin), the Moroccan riflemen of the 10th company/4th RTM were on the first line on Belvedere Hill, south-east of Poggibonsi. On the 12th of July, one German airborne battalion of the 11.Fallschirmjäger Regiment, with the support of some tanks, attacked the hill. The riflemen were supported by the heavy fire of the 63rd Artillery Regiment who fired just behind the lines. Finally Belvedere Hill was not captured by the German paratroopers. The next day, the Moroccan found behind their lines eight destroyed tanks and 80 enemies killed.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany] : 5 command cards, you move first.
Allied player [France] : 6 command cards.

Conditions of Victory:
6 medals.
The 13 hexes of Belvedere Hill form a Temporary Majority Medal Objective worth 1 medal for whoever controls the hills.
So the Allied player begins the game with one medal in his victory path.

Special Rules:
- Use "French Infantry" rules (Nations 7) to all Allied infantry units.
- Use "Specialized Units" rules (Troops 2) to all Axis infantry units. Badges are not required.

Scenario Bibliography:
- "Le Corps Expéditionnaire Français en Italie 1943/44" - Jacques Robichon.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order