Historical Background: In the Massacre Valley, the Southern Force composed with two battalions, 2/17th Infantry and 2/32nd Infantry, had to capture a pass (named later Clevesy Pass), to join the Northern Force. In the night 19th to 20th of May, US infantrymen tried to capture the surrounding high grounds, Cold Mountain (later named Robinson Ridge) on the left and Nees Point on the right of the pass. before to continue the advance towards Engineer Hill. But Japanese of the 2nd Company of 303rd Battalion repelled the attackers on the two high grounds. Finally, US troops superior in number, captured Clevesy Pass in the evening of the 20th. The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Axis player [Japan] : 6 command cards. Allied player [United-States] : 6 command cards, you move first.
Conditions of Victory: 6 medals. Engineer Hill is a temporary medal objective for the Allied player.
Special Rules: - Use "Imperial Japanese Army" rules (Nations 3). - Special Weapon Asset rules (SWAs 4) are in effect for Japanese units equipped with mortars and machine-guns (SWAs 6 and 7). - Use "Sniper" rules (Troop 10) to the two Japanese infantry units with a single figure. Each sniper killed is a victory medal. - Use "Night Attacks" rules (Actions 19).
Scenario Bibliography: - Attu, the forgotten battle - National Park Service. - Satellite photography of the area.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
|
Set-up Order |
 |
2 |
 |
26 |
 |
8 |
 |
3 |
 |
1 |
 |
1 |
|