There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
On the 8th of April the Wehrmacht erupted across the Yugoslavian border. Von Kleist's Armour striking along the River Nisava out of Bulgaria swiftly drove a wedge between the Yugoslav Troplica and Drina divisions. The Yugoslavs continue ally fought bravely attack German Panzers with grenades and Molotov cocktails, but they were hopelessly outclassed, scattered and throw into disorganised bands. However along the River Nisava, the wooden bridges were regularly aflame when the German units reached them. Desperate for bridges, Von Kleist's formed an armoured detachment consisting of a battalion of the 15th Panzer Regiment, and two battalions of the 23rd Infantry Battalion. He ordered this Ad-Hoc to scout out ahead of the main force and seize any bridges across the river. Early the next morning, after driving though the darkness a German detachment reached Pirot to find the bridge still intact. The German troops dismounted from their tanks and moved forward to capture it.
The bridge lay just beyond the grounds of the Valdar Tactical Training Collage, a school of some repute. As the first German tank entered the main gates it was hit by shells from Italian made AT guns, manned by the students. The tank blew up blocking the gateway. The German troops overrun the AT Guns under murderous fire, but despite their courage they were unable to dislodge the cadets from the main building. A stalemate developed as the cadet defended the bridge and its surrounding areas with surprising fanaticism. The German countered by surrounding the school and pinning down the cadets, but it was not until latter that afternoon when more German Armour and troops arrived and assaulted from the north that the cadets surrendered. The Germans have managed to capture the bridge intact, but at a high price.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
German player: 5 command cards
You move first
Yugoslavian player: 4 command cards
Conditions of Victory:
Objective locations do not count as victory medals for the German player. Instead if the German player can capture both of the objective locations on the other side of the bridge the German player wins immediately.
Blitz Rules are in effect (see p.4).
The Valdar Tactical Training Collage hexes are not fortress hexes; treat these hexes as a regular town hexes.
All Allied Infantry units are Yugoslav cadets of Valdar Tactical training collage units; they only have 3 figures.
Axis Special Forces infantry units are German mechanized infantry units; they may move 2 and still battle. Mark these units with a German Special Forces badge to distinguish them from other units.
Units marked with Battle Star tokens are Camouflaged units. Camouflage rules are explained on page 8 of the Pacific expansion rulebook.
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario A5 The Professionals
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.