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[Invasion of Yugoslavia] Mostar - April 13, 1941

By: Brycie35 - Last update: 10/06/2006
Axis Player: Allied Player:
x4 x6 x4 x6

Historical Background:
The formation of the multination nation of Yugoslavia with resulted with the carving up of the Austrian-Hungarian Empire post WW-1, the Croatians were dissatisfied being part of a government largely controlled by Serbs and desired to become an independent nation. On the 27th of March Yugoslav military force overthrew the pro-Axis regime led by Prince Regent Pavle. Adolph Hitler perceived this as a potential pro-West threat to Germanys secure Balkan flank an ordered an invasion of Yugoslavia. The Germans assaulted on the 6th of April and gave the Croats the chance to openly show their dissension towards the current government. Many Croats simply threw down the weapons, showed no resistance, or surrendered on mass to the German invaders. In some areas however, Croats clashed with their former Brothers-in-arms.
One such location where the defectors clashed with loyalists was in the outskirts of Mostar, where Croatian troops broke away from the Yugoslav command to seize control on many key installations around the city. Serb troops loyal to the government moved in to eliminate the threat. On April 13, the situation became so desperate for the Croats as the Yugoslavs pressed their attack. A call for help went out to the German Army, who responded by diverting air support to assist their besieged new ally. Flights of Stukas blasted the Serb troops for 3 hours, allowing the Croats to hold out until the arrival of German ground forces. Conflicts between Serbs and Croats continue throughout Yugoslavia throughout the war, and did not end with the formal surrender of the Yugoslav government.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Yugoslavian player: 5 command cards
You move first

Croatian player: 4 command cards

Conditions of Victory:
6 medals.
Each of the 3 Factory hexes with an objective Medal it counts as a Victory Medal for the Yugoslav player. Place an Objective Medal on each of these hexes. As long as the Yugoslav unit remains on the hex, it continues to count toward the Yugoslavian victory. If the unit moves off or is eliminated, it no longer counts.

Special Rules:
Blitz Rules are in effect (see p.4).
The Allied Armour units are Yugoslav light tanks and only have 2-figures.
Factory hexes represent larger key buildings in the outskirts of Mostar. Treat them as factories for rule purposes.

Scenario Bibliography:
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario J48 Blood enemies

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order