Historical Background: After the defeat of Jitra, the 11th Indian Division continued its withdrawing to the south of Malaya, pursued by the Japanese vanguard. The British High Command in Singapore planned to restore a defensive line on the Slim river, north of Kuala Lumpur. But the Indian infantry , exhausted by a 250 kms long retreat, was unable to prepare solid defensive positions before the Japanese attack. On the 7th of January 1942, Japanese light tanks attacked first. Some were destroyed by mines or grenades in close combat but others broke through the Indian lines. Japanese infantry that followed the tanks, overwhelmed Indian positions by bayonet charges. On the evening, the bridge on the Slim river was captured, Kuala Lumpur was within Japanese reach, nobody was able to stop their advance to Singapore. The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Axis player [Japanese Imperial Army] : 6 command cards, you move first. Allied player[United Kingdom] : 5 command cards.
Conditions of Victory: 6 medals for the Allied player. The Axis player wins as soon as a Japanese unit exit the map by the hexagon with the "Exit" token.
Special Rules: - Use "Japanese Imperial Army" rules (Nation 3). - Use "BCF Command" rules (Nation 5). - Slim river is fordable only for infantry units (Terrain 41). - The Allied player lays out the minefields (Terrain 29). - Air rules are optional. If used, the "Air Sortie" cards are in the pile. - Anyway, the Allied player must use "Air Sortie" and "Air Power" card as "Artillery Bombard" card.)
Scenario Bibliography: - "Singapour, foudroyante victoire japonaise" - A. Swinson - Ed. Marabout.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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Set-up Order |
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3 |
 |
22 |
 |
8 |
 |
4 |
 |
12 |
 |
4 |
 |
10 |
 |
1 |
 |
1 |
 |
5 |
 |
1 |
 |
4 |
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