The island of Guam had been taken from the Americans by the Japanese in 1941. This is the one of the two landing areas of the marines as they fight to take the island back. The invaders had to fight the islands defenders who were atop steep hills. As the marines climbed up, the Japanese dropped grenades down the slopes toward the marines. Finally the marines cleared the top of the hills and there were many dead and wounded on both sides.
This is the northern landing point of the Guam marine invasion.
Allies: The ridge known as Bundschu Ridge has an artillery unit on it that is shelling the invasion beaches. Your objective is to destroy the artillery unit, and move one unit onto the ridge. Then move across the hills to the exit medal while destroying as many Japanese units as you can along the way.
Axis: Keep the marines on the beaches as long as possible.
Conditions of Victory:
Allies: Take Bundschu Ridge as a permanent medal hex, and move at least one unit to the exit medal hex on the Japanese side of the board. Also take at least three more medals
Axis: Keep the marines from reaching the exit hex, and take six medals
All Marine Command rules are in effect, see Nations card #4 U.S. Marines.
All Imperial Japanese Command rules are in effect, see Nations card #3 Imperial Japanese.
The hill hex labeled as cliff is a cliff. See Terrain card #11 cliffs & sea bluffs.
All hills are considered to be steep hills- see Terrain card #13 steep hills.
Asan River is a fordable river, See Terrain card #61 fordable streams
Engineer units rules found on Troop card #4 combat engineers
Flame tanks rules found on Troop card #13 flame thrower tanks
Mobile artillery rules found on Troop card #14 mobile artillery
The Recapture of Guam by Major O.R. Lodge
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.