Historical Background: In New Georgia, US troops advancing on Munda trail were stopped by a line of heights fortified by 229th Japanese Infantry Regiment as the last defense line before Munda airfield. Infantrymen of 169th US Infantry Rgt had to attack the hills one by one under the fire of Japanese machine-guns and mortars entrenched in numerous bunkers. Kelley Hill, so called in memory of a young US officer killed in the battle, was the theater of a fierce battle : a Japanese counter-attack with bayonet was hardly repelled during the night 16th to 17th of July, the Japanese soldiers attacking three times the same place. On the 18th of July, on the front line the situation stayed indecisive for the two parties. The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Axis player [Japan] : 5 command cards. Allied player [United States] : 5 command cards, you move first.
Conditions of Victory: 6 medals. The bunker of Kelley Hill is a temporary medal objective for the Allied player.
Special Rules: - Use "Japanese Imperial Army" rules (Nations 3). - Special Weapon Asset rules (SWAs 4 - Special Weapon Assets) are in effect for the units equipped with mortars (SWAs 6 - Mortar Late War) or machine guns (SWAs 7 - Machine Gun Late War).
Scenario Bibliography: - "Cartwheel - The reduction of Rabaul" - John Miller. - "La Seconde Guerre mondiale au jour le jour" - Ed. France Loisirs.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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