On July 10th, 1943, transports started unloading at Gela, Sicily shortly after midnight. After sunrise, minesweepers began clearing mines near the beach so the LSTs could start landing vehicles. The Rangers secured the town and directed offshore gunfire to repel Italian infantry and armor attacks. On July 11th, the Italians and Germans counterattacked. The Livorno Division attacked the Rangers at Gela from the west and the Herman Goring Division attacked the 1st Infantry Division beachhead on the east side of the Gela River. The German forces from the east planned to meet the Italian forces from the west at the Gela beachhead.
Axis: 5 cards, you move first.
Allies: 5 cards.
Conditions of Victory:
The airfield hex is a temporary medal objective worth 1 medal for the Axis.
The town hex in Gela is a permanent objective worth 2 medals for the Axis.
Knocking out Tiger special force armor unit is worth 2 victory points for the Allies.
The rivers are NOT fordable and can only be crossed at the bridges.
Air Power as Artillery bombard deck is used as Allied planes are off protecting the fleet.
Headquarter and Supply hex is owned by the Allies.
You CAN retreat onto the dock hex.
All Axis regular armor moves 2 hexes due to fuel shortages.
German special force armor with 4 figures represents Tiger and can move 3 hexes (primary fuel allocation).
German and Italian special force infantry can move two and battle.
German and Italian engineer as marked. Ignore dice reductions in close assault.
Italian units retreat like regular units.
U.S. armor only move 2 hexes, due to late arrival on the battlefield. The exception is the special force armor on road. It is 3 figures and can move 3 hexes.
U.S. special force infantry as marked. Can move 2 and battle.
U.S. anti-tank units as marked.
U.S. left flank artillery CANNOT move. It represents offshore bombardment from ships.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.