Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Juno Breakthrough - June 06, 1944

Operation Overlord - Canadian Hell
Western Front By: 50th - Last update: 11/18/2013
Axis Player: Allied Player:
x5 x10 x7 x6
first You play first    


Historical Background:
The Juno landings were deemed necessary for the flanking support for a drive on Caen from Sword beach and to capture the German airfield at Carpiquet, West of Caen. Responsibility for taking Juno was given to the Third Canadian Infantry Division and the Commandos of the Royal Marines, under the command of the First Corps with support from the Royal Canadian Navy. The beach defenders were the German 716th Infantry Division with the 21st Panzer Division in reserve, north of Caen. The Second Canadian Armored Brigade provided duplex drive tanks for infantry support, while several units of Hobart's "Funnies" also came ashore at Juno. For the first two hours, Juno had more casualties than Omaha, but the steady influx of Canadian and British troops finally beat back the German defenders.

Briefing:
Allies: Take 8 Command Cards and move first.

Axis: Take 7 Command Cards

Conditions of Victory:
Allies: Take the airfield at Carpiquet as a permanent medal objective and take five more medals.

Axis: Take 10 medals.

Special Rules:
The units on the Allied back row water hexes are reinforcements except for the green armored unit that represents part of the Canadian Amphibious Armored Brigade. Reinforcements come in on the fourth turn, place each reinforcement in a landing craft.
The three armor units labeled "Hobart's Funnies" are a flail tank and a fastine carrier tank. The reinforcement tank is your choice. It doesn't matter which is which.
For rules on Hobart's Funnies, See Troops Card #26.
The mines belong to the Axis players. For rules on minefields, see Terrain Card #29.
For rules on Special Forces Infantry, see Troops Card #2.
For rules on Snipers, see Troops Card #10.
For rules on Landing Craft, see Troops Card #15.
For rules on SWA Mortars, see SWA Card #6.
For rules on SWA Machine Guns, see SWA Card #7.
For rules on Heavy Anti-Tank Gun, see Troops Card #23.
The German truck is a Kubelwagen. For rules on Kublewagen, see Troops Card #20.

Scenario Bibliography:
D-Day 24 Hours that saved the world, by Time-Life books.
The Second Front, by Time-Life books.
Campaigns of WWII Day by Day, by Chris Bishop and Chris McNabb

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
2
1
1
1
19
2
11
4
17
4
3
2
7
6
1
6
9
1
6