Memoir '44 D-Day Landings Memoir '44 D-Day Landings

The Low Point of the Cassino Campaign - February 15, 1944 - February 18, 1944

Operation Avenger - Second Cassino Battle
Mediterranean Theater By: rasmussen81 - Last update: 11/19/2008
Axis Player: Allied Player:
x12 x12 x12 x12
    first You play first


Historical Background:
As the Allies prepared for another push toward Cassino, they recognized the need for multiple breakthroughs in the Gustov line. The Maori Battalion, made up of New Zealand's indigenous people, would attack across the flooded Rapido valley and capture the Cassino train station, while the 4th Indian Division attacked the slopes around the monastery.

The Maori attack enjoyed early success and quickly captured the train, but at dawn an Axis counter-attack threw them back across the Rapido River to their starting point with devistating losses. The elite Maori unit was never the same.

The 4th Indian Division encountered interlocking machine gun fire from well established German positions and suffered heavily from Sniper fire. A handful of men were able to reach the summit of Point 593 but were unable to eliminate all of the German positions in the area. This failure disrupted further reinforcements that could have consolidated the advance. With the coming of daylight, the attack on the monastery was called off and the men were ordered back to their starting positions. The battalions had lost around 450 men and had failed to capture and hold any of their major objectives. All of these failures meant that the second Cassino battle was the lowest point of the campaign.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Allies (Commonwealth):
Take 12 Command Cards.
You move first.

Axis (Germany):
Take 12 Command Cards.

Conditions of Victory:
12 Medals.

The marked mountains, Train Station, and Round House are each Temporary Objective Medals.

Special Rules:
The Engineers near the train station are marked with British Engineer badges (Troops 4).
Allied Infantry units with Gurkha or British Special Forces badges are elite troops (Troops 2).
The Axis units marked with the German badge are Snipers (Troops 10).
All open terrain on the left board is Flooded Fields (Terrain 23). The hexes under the text "< Flooded" count as Flooded Fields and the open terrain connecting the text (marked with the little arrow) are also flooded. The empty terrain to the right of the text is normal terrain.
Air Rules are not in effect. If players choose to use Air Rules, shuffle both Air Sortie cards into the deck.

Scenario Bibliography:
http://en.wikipedia.org/wiki/Battle_of_Monte_Cassino

"Monte Cassino: The Hardest-Fought Battle of World War II" by Matthew Parker

"The Italian Campaign" by Robert Wallace

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
1
2
1
1
3
1
9
9
8
25
7
7
2
4
12
5
19