Cherbourg - June 22, 1944 - June 30, 1944

Cherbourg Campaign
Western Front By: Antoine - Last update: 07/06/2009
Allied Player: Axis Player:
x6 x6 x5 x6
first You play first    


Historical Background:
On June 22, 1944, the VII US Corps reached the city of Cherbourg and launched its assault against the German garrison commanded by General Karl von Schlieben. The city was an important objective for Allied forces that desperately needed a deep-water port to allow equipment and ammunition to be brought into the Normandy bridgehead. To prevent the Germans from destroying the port facilities, the VII US Corps had to move fast.

The Germans defending the town were a mix of regiments and battlegroups from several divisions. Even though they were surrounded and shelled by US naval artillery, they put up stiff resistance, holding strong positions like Fort du Roule, which dominated the city.

On June 26, von Schlieben was finally captured by the 39th Infantry Regiment when he surrendered with 37,000 men. However, some German units kept on fighting until June 30. When Allied forces finally controlled the city, they discovered that most of the port facilities had been destroyed despite their best efforts. The repairing of those facilities would take time and considerably delay the operations in Normandy.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player [Germany] :
Take 5 Command cards.

Allied Player [United States] :
Take 6 Command cards.
You move first.

Conditions of Victory:
6 Medals.

The main hex of Cherbourg (church) and the artillery bunker are Temporary Medal Objectives for the Allied forces.

The port facilities are Permanent Medal Objectives for the Axis forces if they are successfully sabotaged.













Special Rules:
Place a badge on US Combat Engineer units (Troops 4 - Combat Engineers), Shermans "Crocodile" (Troops 13 - Flame Thrower Tanks) and German Big Guns (Troops 3 - Big Guns).

Port facilities may be sabotaged (Actions 6 - Sabotage). A unit that occupies a port facility must obtain two stars to destroy it. The hex remains on the board even when successfully sabotaged.

All the hills are steep hills (Terrain 13 - Steep Hills). Neither armor units nor artillery units may climb up the hills. Beach hexes are to be considered as normal terrain.

Naval support: The battleship USS Texas holds the German positions under its fire. Any Recon card may be played as a Barrage card for the Allied player.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
1
4
9
2
4
5
11
5
2
2
5
2
2