Carentan city is set between Cotentin's and Calvados' counties. Allied armored units that landed on the Normandie beaches had to go through Carentan to attack the city of Cherbourg. Cherbourg was a crucial objective because of its seaport, deep enough to allow to huge ships to berth.
After a night of manoeuvre between the 11th and the 12th of June, the 506th paratroopers infantry regiment of the 101st Airborne Division goes to Carentan's assault. There, German paratroopers (Fallschirmjäger Regiment 6) wait for them. Lieutenant Richard Dick Winters leads the Easy company attack.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Draw 5 cards and play first.
German player :
- begin with two cards in the hand.
- at the end of your first round, draw two cards. Do it again at the end of your second round. Thus you have 4 cards, that's the number of cards you are going to play till the end of the game.
Conditions of Victory:
The stars in the cities hex are civilian people markers. If an American unit gets into a hex with a star, it gives a temporary victory medal.
Two hex are marked "Sortie Axe" and got a star. They give a temporary victory if the American player has got a unit in.
For the German player, read Special rules.
German sniper (Troops 10 - sniper) : mark it with a German sniper token.
Paratroopers : all the others infantry units in both sides are paratroopers (Troops 2 - specilized troops). Markers are useless.
Heroic leader (Action 8) : the star in the American unit symbolized lieutenant Richard Dick Winters.
No air attack : if the Air attack card is drawn, it must be discard and another card has to be taken.
Mobile artillery (Troops 14) : it's a Pak 36 gun. It just can move on base terrain or road. It can't enter in city, hedgerow or swamps hex... It can fire only on targets with a line of sight.
Civilians : if a fight occurs against a unit placed in a hex with civilians (green star token) and an attack dice rolls a star, the civilian token is removed from the board.
"Sortie Axe" hexagons : apply the "Exit" rule only to wounded German units, that have less than 4 figs in. A unit that can leave the board gives a medal. Sniper unit can't flee.
Band of brothers - episode 3
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Scenario made by Philoo
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.