Oosterbeek Perimeter - September 21, 1944 - September 23, 1944

Operation Market Garden - Last hope of Market Garden
Western Front By: nemesszili - Last update: 01/12/2011
Axis Player: Allied Player:
x6 x8 x5 x10
first You play first    


Historical Background:
Approximately 3,584 survivors of the 1st Airborne Division established themselves in the buildings and woods around Oosterbeek with the intention of holding a bridgehead on the north side of the Rhine until XXX Corps could arrive. Throughout the day their position was heavily attacked on all sides. In the southeast, Lonsdale Force (the remnants of the 1st, 3rd, and 11th Parachute Battalions and 2nd South Staffordshires) repulsed a big attack aided by the fire of the divisional light artillery. In the north the 7th King's Own Scottish Borderers were almost overrun during the afternoon but a counterattack with bayonets restored the situation and the heavily depleted battalion moved further south to occupy a narrower front. The most serious attack of the day was made at dawn against "B" Company, 1st Battalion, Border Regiment which controlled a vital area of high ground in the southwestern tip of the perimeter overlooking the Heveadorp ferry crossing at Driel, which was the division's only straightforward means of receiving reinforcements from the south. The company was attacked by enemy armor and infantry, using captured French tanks equipped with flamethrowers and the heights were lost. Counterattacks failed and the remnants of the company were redeployed. The division was left in a precarious position, controlling just 700 meters (770 yards) of the riverbank. The division held ground to similar attacks elsewhere on their front.

Briefing:
Before dealing, remove Behind Enemy Lines card(s) from the deck.

Germany: 6 cards
You go first.

United Kingdom: 5 cards

Conditions of Victory:
German Player: 8 medals
British Player: 10 medals

Hartenstein Hotel is a Sudden Death Objective for the Germans.
If a German unit moves on it, the game immediately ends with German victory.

The player which controls the majority of the city hexes north of the road cutting the board in half and west of Arnhem gets 2 medals. (Temporary Majority Medal Objective)

Special Rules:
British Commonwealth Rules are in effect.

All British infantry units are Special Forces Infantry.

The truck unit in Oosterbeek is a Patrol Car, symbolizing the sniper-hunter patrol of the Glider Pilot Regiment. It cannot attack Axis Tank units.

Late War AT Gun and Late War Mortar rules (Winter Wars) are applied on British infantry units marked by AT Badges and Mortar Badges.

Marked German infantry and armor units are Elite. The infantry in the center section has only 3 figures, but it's still elite (Dutch SS).

Sniper rules are applied on the German unit marked with a Sniper Badge.

Combat Engineer rules are applied on the German unit on the left flank.

Trucks with 3 figures are half-tracks (Disaster at Dieppe & Winter Wars).

German tank on the left flank near the Rhine is a Flamethrower Tank (Pacific Theater).

See rules for the Aid Station in the Pacific Theater rulebook.

Vehicles may not enter any building hexes.

Scenario Bibliography:
http://www.pegasusarchive.org/arnhem/frames.htm
http://en.wikipedia.org/wiki/Battle_of_Arnhem

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
13
1
2
1
1
2
1
2
1
18
5
1
10
17
3
2
8
1
2