Clearing the Pfalz - March 13, 1945 - March 24, 1945

Western Front By: Turboheizer - Last update: 02/02/2014
Axis Player: Allied Player:
x4 x6 x6 x6
    first You play first


Historical Background:
More than a week after the capture of the Remagen bridge, there were still significant German forces fighting on the western bank of the Rhine. Lying south of the Mosel, the area defended by Heeresgruppe G embraced more than 3,000 square miles and included the Saar industrial region, the old Bavarian Palatinate (Pfalz), part of the Prussian provinces of Rhineland and Hessen, and a belt of French territory along the Franco-German border in the northeastern corner of Alsace. Near the southern base of the region stood the Westwall, there stronger than anywhere else.

In the morning hours of March 13, elements of General George S. Patton's 3rd United States army began their attacks across the Mosel, soon to be joined by the troops of General Alexander M. Patch's 1st US army attacking the Westwall to the south. Patton's armored thrust through the Hunsrück and the Pfälzer Wald reached the Rhine near Mainz and Worms on March 20. Belatedly having been allowed to retreat, the remnants of the 1st German army crossed the last Rhine bridge at Germersheim on March 24, leaving scores of prisoners and equipment behind.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player (Germany):
- Take 4 Command cards.

Allied Player (United States):
- Take 6 Command cards.
- You move first.


Conditions of Victory:
6 Medals.

The bridge at Germersheim is a Temporary Medal Objective for the Allied forces.

Exit rules are in effect for the marked hex on the Axis baseline, for the Axis player.

Special Rules:
The Mountains are impassable.

Air rules are in effect. Give both Air Sortie cards to the Allied player at game start.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
2
1
22
11
7
9
2
2
11
5
3
1
1
2
2
1
1