After the fall of Beijing the Japanese 5th Division and 11th Seperate Brigade pushed on to Nankou north of Beijing and just south of the Great Wall. On August 8, the Japanese began their attack on the city, but the Chinese, taking full advantage of natural barriers, offered strong resistance and counter attacked in repeated fights. Despite heavy casualties on both sides, the Chinese managed to thwart the attack.
On August 11 the Japanese staged a massive armor and air assault on the Nankou Rail Road station, and took it after a few hours fighting. Largely bypassing the rest of Nankou the 11th Seperate Brigade then continued to attack the Chuyung Pass north of the city. But despite up to 50% casualties among the Chinese defenders the Japanese failed to take the Pass or Nankou.
5th Division, attempting a flanking maneuver was countered by the Chinese 13th Corps arriving from across the Yung Ting River. By August 19 the Japanese offensive in this area had ground to a halt, but the Chinese lacked the resources to stage a counter attack.
The Japanese Player takes 5 command cards
The Chinese Player takes 5 command cards - you go first
Conditions of Victory:
The Nankou Rail Road Station is worth a Temporary Victory Medal for the Japanese player.
The Japanese player scores a Permanent Victory Medal if he manages to get a unit onto any of the clear hexes behind the Chuyung Pass or behind Chenpiengchen town. Only one medal can be gained for either flank , no matter the number of units that manage to get there.
- Imperial Japanese Army rules (Nations 3) are in effect for all Japanese infantry.
- Air Rules are optional - if used give the Japanese 1 Air Sortie and shuffle the other into the deck. The Chinese player use the Storch for this scenario (Airplanes 5).
Hsu Long-hsuen and Chang Ming-kai, History of The Sino-Japanese War (1937?1945) 2nd Ed. ,1971.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.