Memoir '44 D-Day Landings Memoir '44 D-Day Landings

Chuck Norris - June 06, 1944

Fear of spiders is aracnaphobia, fear of tight spaces is chlaustraphobia, fear of Chuck Norris is called Logic.
Western Front By: Jokull - Last update: 12/09/2011
Axis Player: Allied Player:
x2 x2 x12 x12
    first You play first


Historical Background:
There is NO history. There is only what Chuck Norris makes happen.

Fear of spiders is aracnaphobia, fear of tight spaces is chlaustraphobia, fear of Chuck Norris is called Logic.

Chuck Norris won the World Series of Poker using Pokemon cards.

Briefing:
Chuck Norris cleans up all the Evil

Conditions of Victory:
Chuck Norris wins

Special Rules:
Chuck Norris has first turn.
Chuck Norris does not need any cards, he tells his opponent what he does. Evil dude can have as many cards as he likes - they will not save him.
Chuck rolls 6 dice and if he gets at least 1 infantry, 1 tank and 1 grenade he kills all units. He may re-roll as many times as he wishes.
Chuck Norris may move up to 112 hexes, if there is an enemy unit in the hex he moves into he wins and the unit is destroyed as if it had rolled 10 Flags.
If Chuck Norris wins an assault he may immediately do an armored overrun as if he were a Tank (Chuck Norris is a Battle tank) - He may do this as many times in a turn as he wishes and isn't restricted to once per turn as lesser tanks.
If Chuck Norris rolls any dice he scores the achievements - I LOVE PINEAPPLES, FLY, YOU FOOLS, STAR WARS.
Chuck Norris starts with the achievements - OVERRUN GOLD and THE MAN
Chuck Norris starts with the rank - Chairman of the Joint Chiefs of Staff

Scenario Bibliography:
http://www.chucknorrisfacts.com
gmail@chuck.norris
This scenario is not approved by Richard Borg BECAUSE CHUCK NORRIS does not need his approvement.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
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