There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
The battle for Tarawa came almost two years after the Japanese attack on Pearl Harbor. Tarawa lay some 2,500 miles southwest of Hawaii and 1,300 miles southeast of Truk ( the principal naval base in the outer ring of defenses) in the Carolines. Tarawa was an important position for the Allied line of communication to Australia and New Zealand from the USA and as most of the operations in late 1942 and early 1943 had been conducted with a view to rolling back the Japanese from their forward positions that threatened Australia, it was logical that an island in the Gilberts be attacked, as this was to be the Marines' first major amphibious assault.
Axis: 4 cards (due to the loss of Rear Admiral Shibazaki early in the battle)
Allies: 5 cards,you move first.
Conditions of Victory:
Allies: 9 medals .(High medal count due to the Japanese having only 17 survivors out of 4,500 men)
Axis: 8 medals.
The airfield hex is a permanent medal objective worth 1 medal for the Allies.
Any Allied unit exiting the board on the exit hexes gains 1 medal for each exiting unit.
Gung ho rules are in effect.
Japanese Imperial Army rules are in effect.
Cave rules are in effect.
Hedgehogs represent sea walls. Ignore first flag. Impassable to armor.
Japanese tanks are only two figures due to their inferior armor.
Sniper rules are in effect for the Japanese.
Mines are laid out by the Japanese.
U.S. engineers as marked. Ignore dice reductions in close assault.
Flame thrower tanks as marked. -1 die only in close assault.
Allied artillery CANNOT move OR be targeted.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.