Historical Background: After their set back of the first battle of Merdjayoun, Australian soldiers waited for their artillery joined them. On the 11th of June, early in the morning, Australian infantry advanced under the cover of the artillery fire, as it was during the First World War. In the city of Merdjayoun, the French fought fiercely in close combat but they finished to be overwhelmed by numbers. Colonel Albord, the French commander, withdraw with the rest of his units to a rocky ridge behind Merdjayoun to block the Australian advance before the plain of Bekaa. The stage is set, the battle lines are drawn and you are in command. The rest is history.
Briefing: Axis player [France Vichy] : 5 command cards. Allied player [Australia] : 6 command cards, you move first.
Conditions of Victory: 6 medals. The 6 hex of Merdjayoun form a Temporary Majority Medal Objective worth 1 Medal for whoever controls the village. So the Axis player begins the game with one medal in his victory path.
Special Rules: - Use "BCF Command" rules (Nations 5) to all Allied units. - Use "French Army" rules (Nations 7) to all Axis infantry units. - Special Weapon Asset Rules (SWAs 1) are in effect for the French units equipped with mortars (SWAs 3) and machine-guns (SWAs 8). - Use "Night Attacks" rules (Actions 19).
Scenario Bibliography: - "Syrie 1941, la guerre occultée - Vichystes contre Gaullistes" - Henri de Wailly. - Militaria Magazine hors-série n°50 - De l'Irak à la Syrie - 1941.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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