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Counter-Offensive on Okinawa [M44 World Cup] - May 04, 1945 - May 06, 1945

Operation Iceberg -
Pacific Theater By: Red-Eyed Jack - Last update: 12/21/2016
Axis Player: Allied Player:
x3 x6 x6 x6
first You play first    


Historical Background:
The Japanese began their counter-offensive on the night of May 3rd, 1945. The 24th Division, supported by the Japanese 27th Tank Regiment, decided to push forward in six separate thrusts. Their main objective was to break through the US Army lines and seize the Tanabaru escarpment.

On the Japanese far right, the Engineer Regiment struggled to make some progress and was soon wiped out. In the center, saturation fire from US artillery made progress hell for the 24th Division. The 22nd Infantry nonetheless managed to penetrate deep in the middle but was soon forced to retire as other units failed to match their progress. On their left, the Japanese tanks were taking heavy losses, though some elements of the 32nd Infantry made it to the Escarpment. The counter-offensive waned and was soon abandoned; in the end, it had only served to further weaken the Japanese forces on Okinawa.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player [Japan]
Take 3 Command cards.
You move first.

Allied Player [United States]
Take 6 Command cards.

Conditions of Victory:
6 Medals.

The two HQ-Supply Tent hexes are each a Permanent Medal Objective for the Axis forces.

Exit rules are in effect on the portion of the Allied baseline in between the 2 Exit markers for the Axis player.

Special Rules:
This is an online adaption of the scenario, Counter-Offensive on Okinawa, from the Campaign Book, Volume 2. The only differences are the two HQ-Supply Tent hexes are not Permanent Medal Objectives (Turn Start), they are just plain Permanent Medal Objectives. Also the Japanese Engineers unit has been made a regular Japanese Infantry, because in the online game, Japanese engineers doen't benefit from the Imperial Japanese Army Command rules.

Imperial Japanese Army Command rules are in effect (Nations 3 - Imperial Japanese Army). US Marine Corps Command rules are NOT in effect.

Place a badge on the Allied mobile artillery unit (Troops 14 - Mobile Artillery).

HQ/Supply rules are in effect (Actions 17 - Capture HQ/Supply Tent).

Night Attacks rules are in effect (Actions 19 - Night Attacks).

Air Rules are not in effect. The Air Sortie cards are set aside and not used in this mission.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
2
2
6
10
2
2