Historical Background: On Guam Island, the 1st Provisional Marine Brigade had reached the isthmus of the Orote Peninsula in the evening of the 25th of July and made entrenchment for the night. But in the darkness, the Marines heard a lot of laughs and bottles noises from the enemy side : In fact, Japanese troops of Commander Tamai prepared a suicide charge by getting drunk before the assault. Around midnight, hundreds of drunk men appeared and attacked the Marines positions. An artillery barrage and the fire of all Marines weapons made a slaughter among the attackers and the Japanese assault failed definitively. The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Axis player [Japan] : 6 command cards, you move first. Allied player [USMC] : 6 command cards.
Conditions of Victory: 7 medals. Exit markers are in effect on the whole Allied baseline, for the Axis forces (Actions 23).
Special Rules: - Use "Japanese Imperial Army" rules (Nations 3). - Use "US Marine Corps" rules for all Allied troops (Nations 4). - Special Weapon Asset rules (SWAs 4) are in effect for units with mortars and machine-guns (SWAs 6 & 7). - Use "Night Attacks" rules (Actions 19).
Scenario Bibliography: - Historia magazine (1974) - Le retour à Guam. - 2e Guerre mondiale - Editions Time Life - L'offensive du Pacifique. - Hyperwar - USMC Historical Monograph - The recapture of Guam.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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