Bastogne Corridor West - December 30, 1944

Unternehmen Wacht am Rhein - Unternehmen Wacht am Rhein
Western Front By: RBorg - Last update: 04/07/2009
Axis Player: Allied Player:
x5 x6 x5 x6
first You play first    
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Historical Background:
On December 30th German High Command's plan to capture Bastogne called for a push from the west simultaneously with another from the east. The object of these two forces was to pinch the corridor at Assenois south of the town. With the ring closed they would turn north and with attacks by the forces surrounding the city, Bastogne would fall.

The western pincer assembled the tanks and infantry of the Führer Begleit Brigade and the 3rd and 15th Panzer Grenadier Divisions. Their initial progress toward Sibret was good. Meanwhile southwest of Bastogne, the new U.S. 11th Armored Division along with the 87th Infantry had been ordered to drive north. The result was that the two attacks ran right into one another. The American armor attack went nowhere after Task force Pat was ambushed by German Panzers. The 87th Infantry on the American left did take the villages of Moircy and Remagne, only to be forced back by a determined counterattack by the Panzer Lehr Division.

Heavy casualties on both sides brought the bitter fighting in this sector to a close. The German western pincer had failed. Patton although disappointed in the results of the American drive noted, "had we not hit the Germans head on they may have again closed the corridor into Bastogne".

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis Player (Germany):
- Take 5 command cards.
- You move first.

Allied Player (United States):
- Take 5 command cards.

Conditions of Victory:
6 Medals.

Chenogne is a Temporary Medal Objective for the Allied forces.

Sibret is a Temporary Medal Objective for the Axis forces.

Special Rules:
All Axis infantry units are elite Special Forces units (Troops 2 - Specialized units). Badges are not required.

Place a badge on German elite tank units (Troops 2 - Specialized Units).

The Air Power card must be played as an Artillery Bombard Tactic card instead: 'Artillery battles twice or moves up to 3 hexes'.