Tunisia - December 01, 1942

Mediterranean Theater By: RBorg - Last update: 09/26/2012
Axis Player: Allied Player:
x6 x6 x4 x6
first You play first    


Historical Background:
On November 29th and 30th it was tough going for the still largely green Allied Combat Command. The Allies had launched two unsuccessful attacks to take the town of Djedeida and clear a path for the march on Tunis. Then on December 1st before a third attack, the 10th Panzer Division, newly arrived from Italy, counter-attacked in an attempt to clear the Allied forces around Chouigui and Tebourba.

The Germans planned to first capture Chouigui and then strike toward Tebourba. Aggressive Allied counter-attacks however, prevented the German pincers from surrounding the town. After two days, the experienced German units and their successful tactics had beaten up the Allied forces, which were forced to pull back to a position in the Tebourba Gap.

This engagement marked the first armor clash between the Americans and Rommel's expanding North African forces.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player (Germany):
- Take 6 Command cards.
- You move first.

Allied Player (United States):
- Take 4 Command cards.

Conditions of Victory:
6 Medals.

Special Rules:
Place a badge on German and American elite tank units (Troops 2 - Specialized Units).

Allied Armor units may only move 2 hexes and battle, not the normal 3 hexes.

Set-up Order
5
15
10
1