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[Normandy] Verrieres Ridge - July 20, 1944 - July 24, 1944

Operation Spring - Bloody battle for Mont-Royal Fusiliers.
Western Front By: jdrommel - Last update: 01/06/2010
Axis Player: Allied Player:
x4 x6 x5 x6
    first You play first

Historical Background:
II Canadian Corps entered in the battle, south of Caen, during operation "Atlantic". German lines consisted at that time in strongpoints into villages of the plain and Verrieres Ridge. During operation "Spring", the 2nd Canadian Infantry Division had to conquer this ridge and more particularly Mont-Royal Fusiliers battalion (FMR) who was in charge to seize Beauvoir and Trotteval farms on the German first line. On the 20th of July, FMR succeeded to take the two farms defended by infantrymen of 272.ID, but quickly Canadians soldiers were isolated in the no man's land and were under the fire of German tanks entrenched in the heights. A German counter-attack by panzergrenadiers of 1.SS Panzer Division wiped out the Canadian defenders and recaptured the two farms. On the 24th of July, Mont Royal Fusiliers took again Beauvoir farm while Royal Hamilton Light Infantry captured Trotteval farm then Verrieres village. On the same day, the Black Watch of Canada were decimated on the slope of Verrieres Ridge and failed to capture Fontenay-le-Marmion. Verrieres Ridge had cost more than 1200 casualties to Canadians in this battle.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Allied player [Canada] : 5 command cards, you move first.
Axis player [Germany] : 4 command cards.

FMR : Mont-Royal Fusiliers
RHLI : Royal Hamilton Light Infantry
BW : Black Watch of Canada
SF : Sherbrooke Fusiliers (Canadian Armored Rgt).

Conditions of Victory:
6 medals. Verrieres, Rocquancourt and Fontenay-le-Marmion are a temporary medal objective for the Allied player.

Special Rules:
- Use "Specialized Units" rules for the Axis units with "elite" badges (Troop 2).
- Use "BCF Command" rules (Nation 5).
- Tanks with only 1 figure are "entrenched tanks", they never move, their destruction is not a victory medal for the Allied player.
- Use "Air rules". One "Air Sortie" card is given to the Allied player at the beginning of the game, the other card is on the pile. If the Axis player take this card or "Air Power" card, he plays it as "Artillery bombard" card.

Scenario Bibliography:
- Magazine Ligne de Front hors-série n°2.
- "Mourir à Caen" - Albert Pipet.
- Album Mémorial Bataille de Caen - Ed. Heimdal.
- Cartes IGN 1/50000 n°1513 & 1613.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order